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The downside:
No defense action whatsoever for hours worth of playtime. Might as well have disabled enemies in the first place.
How can autoclearing artillery be tedious?
Seriously though, the small spike you get from destroying the nest is worth it over them staying in range and pumping up the evolution anyways from your pollution. Generally, clear out a very large area around anything that produces pollution and setup a wall so that they don't expand into that same area. Unless you're looking to actively fight them at all times which doesn't have a reward.
I ve built protected rails to where I want to have my outside wall. But I have now the problem that there are huge water patches that its difficult to use blueprints around them...