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- modular (modules that produce a specific product that can then be expanded to infinity if so desired)
- city block (which can also be modular)
- towns or districts (mostly train based system that splits the factory into spread out towns, like what Bentham did for one of his let's plays: Factorio Towns)
- spaghetti style (kind of self explanatory)
Then there is my personal favorite style of building the factory that I have been doing lately: building however the heck you want to (sorry for the sass, let me explain). The nice thing about this game is that while you can take a bit of the easy route and follow a plan someone else has come up with, the game is better played when you build how YOU want to build. Factorio is about building a system that you THINK might work, then having to rework or completely rebuild that system as you learn how and why your previous system didn't work the first time.
Now of course building how you want could also mean building using any of the plans and layouts I mentioned earlier. Totally your choice. Whatever you do, just have fun ;)
If you keep organized with the station names, it's not that overwhelming of a station list, as you just need to drill down into what you need:
"This train is to deliver iron ore to circuits, so set up 'Circuits - Iron In' as the first station and 'Furnace - Iron Out' as the other one."
No circuit network, no wiring, no worry about 10 trains servicing one station while ignoring the rest, etc.
Ok, but does that train deliver to more than one module? I see what you're saying but I would think if the only module it supported what that one, it would sit idle for most of the time. I think I'd be able to get a train to be able to supply three or so modules without any help.
I also use only one train per route, except for circuits. Circuits seem to be the only thing that can burn through the components faster than a single train can deliver them. I find it very easy to keep this organized if you simply use a naming convention that works for you.
Iron Load 1, 2, 3, etc
Copper Load 1, 2, 3, etc (I smelt-in-place so every patch of ore gets its own smelters and I only ever haul plates)
Green Circuits Iron Unload
Green Circuits Copper Unload
Etc
Eventually you would be able to use more than one "town" to build green circuits and then I just add letters to the station names. Every town also gets a player access (PAX) station so I can get there easily on a scooter train. I use the hashtag symbol (#) in front of PAX stations so they are always at the top of the station list.
I end up with hundreds of trains, with perhaps only 50 actually working at any one time. The rest are wating to be unloaded.
Yeah, a lot of my trains sit idle, but that's fine. They are dirt cheap to make, and I like the idea of a train full of materials waiting for the chests beside it to empty so it can fully unload. It helps serve as even more of a buffer, by letting their wagons serve as more storage (even if they are less than a single steel chest in capacity for some dumb reason).
Since each delivery station serves a single purpose, there is no problem when a train sits idle at it. Trains don't even waste fuel when standing still, so what's the downside?
I'm sorry if I sound contradictory. I ask for help then I'm not accepting it, but in this area I just seem like it's a waste of resources if I only use one train per station. But who knows. I've started building the base and maybe I'll find out that works best.
Uh, why is that? Why not make one pickup spot for iron plates? You can have 10 delivery stations each with their own train, and have all 10 pick up from one smeltery. It's unlikely all 10 trains would be trying to pick up iron all at once, but even if they did you can easily make parking using signals that can accomodate all of them without having to make a whole new smelting area.
I guess this is a result of you having multiple trains servicing one station that moves all over the map (that is what it looks like to the trains when you turn on or off their destination). Then the train needs a place to park when it has no job, which would likely be back at smelting. For me, when a train is idle, it sits at the delivery station where no other train is scheduled to visit.
It helps me, too, to find out what my bottleneck is. Are both of my iron/copper trains sitting waiting to unload at my circuit production module? Maybe I can expand production there. Is a train not at the station, and the chests it delivers into empty? The source of that material must be low, let's go over to that (iron plates/furnace) and see why. etc etc.
Edit: Here's a peek at my current world. I still need to work on Processor production, then it's off to making dedicated bases for the different rocket parts and science packs.
https://steamcommunity.com/sharedfiles/filedetails/?id=1446983012
See how I have one pickup station for iron? It's bot-based (loading of plates) to maximize even distribution of plates for any train size, as well as to minimize how much time is spent servicing each train. If I want to, I can make another pickup station in parallel without too much effort, or even add a third or fourth. But I haven't had to have more than 1-2 loading stations in any of my worlds.
for example, every mine is a small station wich has 4 red belts loading the trains, the main station is the one wich gets the raw stuff and raffine it and is as fast as i can make it ( 4 red belts for the mines, 8 blue for the smelter centre)
the main station also has to have some "queue" tracks so that if there are too many trains coming they don't block everything (small stations have only one train so they don't need the queues, wich use lot of space) and also these are the only ones wich load fuel into the trains and i'm plaing on building more with the same name in far places to spread the load
then you can something liek a red circuit factory wich has a main station wich loads trains with red circuits and contains 4-5 small stations to recive copper,iron,plastic,iron,copper
At this point I have a hard time not making a bus. I have to work hard to deliberately make spaghetti, even though I like spaghetti better aesthetically.
And I only call it a bus, as I ahve two parallel belts of copper and two of iron feeding into making most of what I need until I get the above sciences. I spaghetti in the additional stuff needed for research, such as oil byproducts, steel, coal, etc.
Now, it is very hard to get to robots without some kind of a buss. Sure, you can force it to work but you will be waiting a while to build up enough robots to really do much. And you will be waiting even longer to get the logistics system so robots can really do their magic.
I don't mind as I use the buss I make to start launching rockets. It will only launch maybe 1 every 5-10 minutes, but at least that old buss is doing something while I build the mega base I can squeeze in to the land areas I have (I play with water to its 2nd highest settings to make some nice chokepoints and a bit of a challenge of where to build).
Trains are the red blood cells of my ultimate design, as with most mega bases.