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2 lane systems mimic roads in that they have one dedicated lane for each direction. If you use right hand lane traffic always put the signal on the outside and you'll have a 2 lane system. At any crossover put a signal on your mouse pointer and make sure no block extends from one side to the other.
The thing with the lights might be a way to push trains on a certain track. You can put a constant combinator on a light and make it yellow all the time, exept when a train is after it then it would be red. But that should make trains stay to the inside until time to get off.
The 4 is same as 2 except at interchanges, however if you block correctly with chain rail signals, you can have some succes.
My system reserves lanes for the intended direction after interchange, however without that if you have a couple of lane changers, it wont matter which lane theu decide to use, since they will take a path with low traffic and short route, so they can actually pass a slower train
There are so many things that a newbie can do the "hard way" that can be easily done if they just were to ask.
Here are two tips that can save a newbie a LOT of time.
1. Train stops can have the same name. This makes trains decide which to go to depending on situation.
2. Spliters have filter settings (v0.16 something).
Don't even want to know how long I've played without knowing those things. Yea, I used to do things the hard way too. I used to think that I knew all there is to know about this game. Then I discovered Factorio Prints[factorioprints.com].
It's amazing at just how much you DON'T know.
just as a tip back idk maybe you already know this https://dddgamer.github.io/factorio-cheat-sheet/#science this is a verry usefull site for making your own BP it will tell you all the ratios
They will "attempt" to do so. , however timing can make them have to wait, or if its the only path. Trains will also attempt to avoid trainstops not in thier schedule.