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Example, if you just read the steam the inserters will put as many rods into the reactor as possible (for example sake let's say this number is 5). You may have a setup that only requires you to burn one rod to top off, so the extra 4 are wasted.
That issue compounds when you use more reactors.
How each player does that is up to them, & there are several methods which work.
Simplest way is via circuit wires: input inserter only activates when the output inserter is holding an empty cell, output inserter only activates when steam levels are low. <-- loads 1 at a time, but requires manual startup & manual reboot if it stalls.
A more complex way involves 1 combi per reactor, to store 1 bit of data indicating if that core contains a fuel cell or not. Steam low trigger is similar to above. <-- still loads 1 at a time, but needs no manual intervention & can self-reboot.
Other methods exist, using more / less combis, but all are basically for the same purpose: fuel efficiency.
Not a problem situation for everyone, but if you are a ditz like me & screw up the iron plate supply without realising... twice... it is a bit of a pita to open 20+ cores to put a fuel pod in each one.
I'd rather use an extra few combis so it automagically restarts itself as soon as I fix the supply problem.
I think it is great that there are a number of viable methods to choose from, each with different advantages. :)
^^ This is great advice.
A full tank of steam contains 2.425GJ, whereas each reactor core can store up to 5GJ (4GJ at 900deg). Heat exchangers & pipes can store up to 500MJ apiece (400MJ at 900deg). That's quite a bit of latent energy storage in components that will be required anyway.