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1> how the bots actually work (including charge vs distance ratios).
2> what each chest does, & what they are best used for.
3> why a single huge logi net covering the entire factory is generally a terribad idea.
4> how to section off your logi nets & pass items between automagically.
5> how to interface between bots & belts, and between bots & trains (ie, to maintain high item throughput at all times).
Robot speed research is the least of your worries ~ that just reduces the total number of bots you will need. :)
Don't forgot a full bot base will use lots of power, so choose your weapon: Solor, Steam or Nuclear
They have their own quirks, and most of the bot network is invisible (unlike eg; belts ~ you can see if a belt is fully compressed or empty at a glance. But to find the same info for bots, you need to check input & output chests & note bot activity numbers at a roboport, then infer the throughput level from that collected info.)
Best way to learn bots imo, is to try them out in a stand-alone situation & carefully watch how they act, as you adjust variables. Examples:
A> Unloading a train wagon into providers, with bots feeding those items into requestors nearby, that load onto belts. (Short distance high throughput)
B> Mining an ore field. Miners deposit into providers, bots carry the ore over to requestors at a nearby train station. (Medium distance lowish throughput)
C> Transferring items from 1 network into a neighbouring network, but only as many as needed. ie; keeping a 1-tile "air-gap" between the orange logi nets. (Short distance, variable throughput)
Some circuit network knowledge can help with automating C, but not required for a working setup.
The larger a network becomes, the higher the latency between request & supply, & greater problems with bot clumping / charging. Using multiple smaller but dedicated networks is far more efficient, & requires less total bots, & ports, & power.
There are some guides covering the logi chest types & how the bots interact with them, if you are not already familliar.
I can provide a few example BPs, if that would help (especially for C: automatic item transfers).
Will bots replace belts in mining an ore field? As mining is far away from the base due to railword settings. Anyway thanks. Some example blueprints will be nice!
Still, mining an ore field should give you a decent idea of how the bots function in a distributed production setting ~ similar to a bot-based assembly area, but as the ore is only going 1 way, it shouls be easier to see bot clumping in action & to note how they draw from the supply chests at each miners output.
Try using passive providers at the miners first ~ simply block off most of the slots in each passive chest, & use requestors at the train stop.
& then try with active providers ~ open a miner gui, click the logi net button at top, connect to network & set condition to "if ore < 1000". Copy-paste to the rest. Make sure to add 1 storage chest near the requestors (this acts as the 1k sensor to toggle the miners as needed).
Blueprints:
First one is a selection of network --> network item bridges. All do a similar job, though some have better latency, & some have better overall throughput.
The two that use a constant combinator support dynamic requests of multiple item types ~ just add the new item type(s) into the combinator, & set each to the wanted amount.
Second is a miniature working example of air-gapped networks in action. Place 5-10 logi bots in each port, then dump some stacks of iron & copper plates into the marked supply boxes at the bottom of the BP (indicated with a belt), & watch the lil' buzzers get to work.
If you need more examples, or ones for different purposes, just ask. :)
2nd blueprint string is good. It provides good insight. With the knowledge of your blueprint hehe I guess it will be the catalyst of my robot base.. in the future when I research more.
(I will be back on friday to check on this post, I have to go to camp.)
Thanks again.
You're welcome. I'm glad the working model helped, hopefully it will give you a head-start towards designing your own versions.
Have fun at camp.