Factorio

Factorio

Statistiken ansehen:
Recursive blueprints
...

Hi! I have a quick question, so I am attempting to build a self expanding factory and things are going "okay". Doing fine figured the cords and stuff but, how do I have interchangable cords for my blueprints? And what factors can I use to limit it? Like if blueprint A is in overlap of blueprint B
then move blueprint A. I have done a bit of coding but I can't seem to translate it into factorio circuit/logistic networks.

thanks
Zuletzt bearbeitet von ThreeTreeCheese; 24. Mai 2018 um 4:38
< >
Beiträge 14 von 4
So, I'm not quite sure what the question is, but I know a little about using blueprints like your describing.

Overlapping BP's is totally workable, in fact I recommend that you use the "Mega Complex" self expanding factory strategy. When you are dealing with huge blueprints, you want some overlap to ensure that you have them aligned correctly. I like to use oil deposits, since they are unmovable and almost always have a unique configuration. That makes them easy to line up. Once you have an existing frame work, the overlap allows you to use huge BPs.

"Moving" (or replacing) blueprint items:
So when you use the overlap method this is irrelevant.
But what you are talking about is not how BP's work.

The first BP, when built, overrides any following BP.
For instance, if you try to put down a BP over an area that has built structures, by using the shift click function, it will make a shadow item for every item that does not have an interference, in otherwords, a structure in place that would prevent a structure from the newer BP from being placed. If there are trees or rocks in the way, they will be auto marked for deconstruction.

I don't think there is any way to use a normal BP to deconstruct. You have to use a red deconstruction planner to remove structures prior to laying down a new BP.

Anyone else have any know how here?
Thanks, I just dable with vanilla, I did not know that Recursive was referring to a mod.
Very interesting video though, it shouldhelp the OP.
Thanks for the help:steamhappy:!
< >
Beiträge 14 von 4
Pro Seite: 1530 50

Geschrieben am: 23. Mai 2018 um 17:48
Beiträge: 4