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Edit: For locomotive count, I find for 2-4 wagons, one on each end is sufficient, Even just one on one side if you set your tracks with a loop in them so they dont have to reverse at any time
terminus vs loop is up to the user. i use terminus stations only on ore mine sites with loop stations for unloading. terminus stations are easier to set up and take little space. everything else gets loops for traffic throughput, so trains are not waiting on exiting traffic.
also in 0.16 fuel type affects acceleration. going from slowest to fastest> wood, coal, solid fuel, rocket fuel, nuclear fuel.
If congestion occurs I will probably go to 1-5-1 for increased acceleration, or rebuild meeting points.
Hey, developers, I want underground rails at some point :D
While I think longer trains look better shorter stations with more platforms look better, so it's really hard to decide on a train length.
For performance though it doesn't really matter, although fewer but longer trains are slightly better.
<1-3 to <1-4 is a good size ~ short enough to cross junctions & accellerate to top speed in reasonable times.
Whereas a terminus train of <1-3-1> takes longer to cross junctions (extra wagon length), & accellerates much slower (equivalent to a 1-6 train!).
Both of these factors make a big difference to the max throughput of the track network.
For longer trains, I use a repeating pattern of <LCC<LCC<L or <LCCC<LCCC<L (all locos pointing forwards). This is nice because you get an extra 6-tile gap every 3rd/4th wagon at the train stops where you do not have any unloading chests ~ so you can embed things such as roboports / belt balancer inside the station footprint.
This also means I can mix different length trains using the same stations, & not ever have to worry that the wagons won't align. LCCCLCCCL (3-6) can use same station as LCC (1-2), but a LLLCCCCCC (3-6) cannot share with LCC (1-2) without tweaking the stops.
Additionally, both roro and terminus trains can share the same stops with this repeating design.
Fewer and longer also means that the network is less likely to get congested as there is less traffic. Though of course you need more space, and massive amounts of buffer storage at the input and output stations. It is easy to leave too little space between junctions.
Of course, with this sort of train length, the locomotive count can become quite ridiculous. To me, the vanilla locomotives seem completely wrong. Too fast and not powerful enough. Like being given a racing car when you need a truck. Unless going for achievements and therefore needing an unmodded save, I always use the Yuoki Railways mod, which adds much slower, much more powerful locos that can easily haul 10 wagons solo. It also has lower capacity wagons to force trains to be even longer.
Of course, trains to haul intermediate or end products are much shorter than ore or plate trains. The above mentioned mod helps with this as well by providing some small, cheap locos and wagons that can haul small loads more efficiently.