Factorio

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What happened to the Red, Green, and Copper Wire?
I opened up Factorio to not only find that all my saved games have been destroyed by the latest update, but also the Red, Green, and Copper Wires are completely missing from the game. Which means no combinators, power switches, lights, or logistic network.

It effectively makes the game unplayable.
Originally posted by Fel:
That's what you forgot to mention, "map editor"...
(EDIT: my bad, it was not in the first post but it was in your answer after that)
(EDIT 2: It was not in that post earlier, that answer initially stopped at "gone from the game)

Select the tool "none", open your inventory with E and you'll find them there instead now.
Only pure entities are found in the "entities" tool now.
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Showing 1-15 of 15 comments
Fel Oct 28, 2019 @ 1:12pm 
They still exist but since your save is from 0.16 (or maybe even earlier, I don't know) some things might have been re-locked by the new researches they added.
serker31 Oct 28, 2019 @ 1:13pm 
Copper wire is always available, it might've been moved somewhere.
Alaskan Glitch Oct 28, 2019 @ 1:22pm 
Originally posted by Fel:
They still exist but since your save is from 0.16 (or maybe even earlier, I don't know) some things might have been re-locked by the new researches they added.
I've got the unmodded game open now. They use to appear under the Logistic section with all the belts, combinators, vehicles, and chests. They don't exist under the Production, or Combat, Environment, Enemies, or Unsorted sections either. They are completely gone from the game.

You also don't need to research anything in the Map Editor. All technologies are available, or at least they use to be. What is the point of having a Map Editor if you have to research the technology before you can edit the map?
Last edited by Alaskan Glitch; Oct 28, 2019 @ 1:33pm
Alaskan Glitch Oct 28, 2019 @ 1:23pm 
Originally posted by serker31:
Copper wire is always available, it might've been moved somewhere.
Yea, they moved it to somewhere other than this game, because it doesn't exist any longer.
Originally posted by Alaskan Glitch:
Originally posted by serker31:
Copper wire is always available, it might've been moved somewhere.
Yea, they moved it to somewhere other than this game, because it doesn't exist any longer.
Which means you need to repair your installation because it is corrupt/incorrectly updated or has a faulty mod running. Copper wire is a base game item and should exist at all times and should be craftable without any tech.
Fel Oct 28, 2019 @ 1:26pm 
Unless you did something weird like removing mods from a save that used them or something similar, the copper cable is (as it always was) in the intermediate products tab in the crafting menu.

The red and green wires are unlocked by the circuit network technology and are in the logistics tab in the crafting menu (second row from the bottom, directly on the right of the lamp).
Fel Oct 28, 2019 @ 1:29pm 
Try the console commands:

/c game.player.force.reset_technologies()

/c game.player.force.reset_technology_effects()

Those will disable your achievements for that map but it should fix some of the weirdness.
Alaskan Glitch Oct 28, 2019 @ 1:39pm 
Originally posted by Fel:
Unless you did something weird like removing mods from a save that used them or something similar, the copper cable is (as it always was) in the intermediate products tab in the crafting menu.

The red and green wires are unlocked by the circuit network technology and are in the logistics tab in the crafting menu (second row from the bottom, directly on the right of the lamp).

As I said, I'm running an unmodded version of the game, using the Map Editor. There are no cables, Copper, Red, or Green anywhere. Not under the Logistics section, not under any section.

However, there does appear to be a recipe using the Assembly Machines for creating both the Red and Green wires, but not the Copper wire.

So why didn't they include the wires in the game in the Map Editor? Are the developers stupid or just grossly incompetent?
The author of this thread has indicated that this post answers the original topic.
Fel Oct 28, 2019 @ 1:42pm 
That's what you forgot to mention, "map editor"...
(EDIT: my bad, it was not in the first post but it was in your answer after that)
(EDIT 2: It was not in that post earlier, that answer initially stopped at "gone from the game)

Select the tool "none", open your inventory with E and you'll find them there instead now.
Only pure entities are found in the "entities" tool now.
Last edited by Fel; Oct 28, 2019 @ 1:46pm
Alaskan Glitch Oct 28, 2019 @ 1:48pm 
Originally posted by Fel:
That's what you forgot to mention, "map editor"... (EDIT: my bad, it was not in the first post but it was in your answer after that)

Select the tool "none", open your inventory with E and you'll find them there instead now.
Only pure entities are found in the "entities" tool now.
You are correct, I did find them there. It is certainly not intuitively obvious that one must select "None" and then open your inventory to see items that should exist under other sections but don't. Were they deliberately trying to make it difficult to find?
Fel Oct 28, 2019 @ 2:03pm 
It's mostly not intuitive to those that were used to the weird map editor from before 0.17 because many of you were used to how it was laid out.

On the other hand, for a normal player jumping into the map editor and trying to find it, it takes significantly less time, especially if you also tried the sandbox mode where the free crafting recipes come from.
Any "item" type thing being in an inventory kind of makes sense to me as I barely touched the editor before that and only go there when there is someone asking where X or Y is.

To me it sounds pretty similar to how angry people get when they just start using the new hotbars, it originates from being used to the old system and not wanting to put time to try various things to see how the new one works.
The whole map editor might as well be brand new since it barely resembles the old one in many aspects, so it can take a while figuring out how to do everything.
Take your time to look at everything, take it as a new tool and you will notice that it does have its own logic for what is where and how everything works.
Alaskan Glitch Oct 28, 2019 @ 3:21pm 
Originally posted by Fel:
It's mostly not intuitive to those that were used to the weird map editor from before 0.17 because many of you were used to how it was laid out.

On the other hand, for a normal player jumping into the map editor and trying to find it, it takes significantly less time, especially if you also tried the sandbox mode where the free crafting recipes come from.
Any "item" type thing being in an inventory kind of makes sense to me as I barely touched the editor before that and only go there when there is someone asking where X or Y is.

To me it sounds pretty similar to how angry people get when they just start using the new hotbars, it originates from being used to the old system and not wanting to put time to try various things to see how the new one works.
The whole map editor might as well be brand new since it barely resembles the old one in many aspects, so it can take a while figuring out how to do everything.
Take your time to look at everything, take it as a new tool and you will notice that it does have its own logic for what is where and how everything works.
What angers me about this game is that it has been nearly four years (this coming February) in Early Access. That is piss poor project management by any standard. After 4 years one would expect to see a completed project.
Fel Oct 28, 2019 @ 3:32pm 
That argument is very indicative of you not understanding how development works.

While you might only be aware of games a year or two before they are ready, most games above mini-projects take quite a few years to complete unless you either over-staff them to gain time (it ends up upping the total costs quite significantly because the ratio is not 1 for 1) or rush it with little regard to the state of the product at launch (which sadly became somewhat the norm since internet became so prevalent, "fix most of it post-launch" approach).

If you are not fine with the process of the "early access" loop of releasing content and then fixing it, over and over and polishing/fine tuning everything when nearing launch (which is what is currently happening by the way), I would tell you to stay away from "alpha", "beta", "early access" and any similar terms in the future.
Because unless it is for a game that already has a defined release date (with a publisher pushing hard behind it), meaning that those are part of the balance testing, fine tuning and advertizing rather than part of the development cycle itself, you will probably be waiting several years even if everything goes well (no dev going MIA for several months or anything like that).
Warlord Oct 29, 2019 @ 8:59am 
Copper wires did - for a few game versions - exist under a category other than intermediate. They were put under the logistics tab along-side the two colored wires, which were EXTREMELY strange to me, until they were put into intermediate in *checks wiki* 12.2.

Edit: yeah, not really relevant. Guess I just tooted my own "I HAD THIS GAME BEFORE IT WAS COOL!" horn. hmmmmm
Last edited by Warlord; Oct 29, 2019 @ 9:27am
Cyligod Oct 29, 2019 @ 2:53pm 
Originally posted by Alaskan Glitch:
Originally posted by Fel:
It's mostly not intuitive to those that were used to the weird map editor from before 0.17 because many of you were used to how it was laid out.

On the other hand, for a normal player jumping into the map editor and trying to find it, it takes significantly less time, especially if you also tried the sandbox mode where the free crafting recipes come from.
Any "item" type thing being in an inventory kind of makes sense to me as I barely touched the editor before that and only go there when there is someone asking where X or Y is.

To me it sounds pretty similar to how angry people get when they just start using the new hotbars, it originates from being used to the old system and not wanting to put time to try various things to see how the new one works.
The whole map editor might as well be brand new since it barely resembles the old one in many aspects, so it can take a while figuring out how to do everything.
Take your time to look at everything, take it as a new tool and you will notice that it does have its own logic for what is where and how everything works.
What angers me about this game is that it has been nearly four years (this coming February) in Early Access. That is piss poor project management by any standard. After 4 years one would expect to see a completed project.
LOL 4 years. ive been playing this game since 2013 over 6 years now. I agree it isnt EA anymore but they are just using that to be able to fi and change the game with out ppl crying to much. i understand it and its smart.
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Date Posted: Oct 28, 2019 @ 1:02pm
Posts: 15