Factorio

Factorio

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Stal Hamarr Jun 13, 2018 @ 12:31pm
Best way to fuel distant flamethrower turrets
I never bothered with flame turrets, but this time I'm building a larger factory. Feeding bullets to my gun turrets takes way too long, so I want to build a line of flamethrower turrets.

The distance from the refinery area and the perimeter wall is 600-1200 tiles.

What would more efficient: trains or long strings of underground pipes?

If trains: single train filling multiple storage tanks around the perimeter or multiple small trains (one for each tank)?

If pipes: single line of underground pipes going to the perimeter and doing a long trip along the wall or multiple pipelines going to various sectors of the perimeter? Do I need storage tanks along the perimeter or can I feed with pipes directly into the turrets?

Thanks.
Last edited by Stal Hamarr; Jun 13, 2018 @ 12:31pm
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Showing 1-14 of 14 comments
REZ₪NIK Jun 13, 2018 @ 12:50pm 
Most times I would use a train, I've also laid really long piplines too. You could also put it into barrels and use bots to move the barrels.
Ryan Jun 13, 2018 @ 4:07pm 
I have a remote base blueprint that includes flamethrower turrets. A train comes by the base every so often to top off the storage tank. The turrets are spaced apart for the underground pipes to reach them, but their fire arc still overlaps. They are placed up front closer than the laser turrets behind. They have more HP and can take more damage. I have a supply train that drops off items into provider chests to replace broken pipes and other items that might be destroyed in a fight. The base is self-sufficient with the repair bots and supplies resources to the factory with trains.
Ryan Jun 13, 2018 @ 4:11pm 
My recommendation is to create a wall blueprint that is tileable. The blueprint will include your flamethrower turrets and other turrets supporting the defense behind a wall. Then you just plop down the blueprint across the map, and it auto-builds in rapid fashion. I use a storage tank in the base corners (still in a safe area) with a pump going out one end to keep the pressure up. A train delivers the oil to the starting location where a storage tank is located with a pump providing pressure towards the walled line of turrets.
Last edited by Ryan; Jun 13, 2018 @ 4:11pm
Ryan Jun 13, 2018 @ 4:12pm 
Flame turrets look cool and provide nice AOE damage. It works especially well if you play with mods that increase enemy swarm sizes.
Ryan Jun 13, 2018 @ 4:17pm 
I'm using one long connected pipe that spans the perimeter of my entire base which is very large. There are storage tanks in the base corners with pumps that push the fluid around the base. I'm sure there are multiple ways you can do the same thing. I have gun, sniper, laser, adv laser, enhanced electron beam turrets in addtion to flame turrets.
Stal Hamarr Jun 15, 2018 @ 3:40am 
Thanks.
Bots aren't an option yet. I've only used personal roboports so far, so I'll have to figure the whole bot logistic first.

I think I'll do it with a couple trains going from the central refinery to a few storage tanks around the perimeter and long pipes running along the wall.
THE kilroy Jun 19, 2018 @ 4:57am 
A pipe can only move 1 material and will need pumping and therfore power, rails can move all materials, and chances are you will want a train stop for personal use
Horoai Jun 19, 2018 @ 6:18am 
Personally, I'd do fuel barrels (light oil). Flame turrets themselves have a lot of storage capacity already so I try to minimize any additional fuel storages. Storage tanks are massive overkill. A flame turret can fire continuously for like 24 hours straight from it's personal tank alone. Then every piece of pipe works as a storage as well.

I created a blueprint for a refiller train station. It keeps a storage of assorted items (ammo, repair kits, fuel barrels, artillery shells, replacement bots, walls, turrets etc, even landmines!). Default setting is very small buffer for all these items.

If any of these items fall below a treshold then it requests a resupply train, refills it's stock and send it away.

So that done, I can stuff any supply, including fuel barrels into chests wherever I have rails. I then usually place turrets in groups (gun, laser and a flame turret), give each group a requester chest and distribute low amounts ammo via the repair network using the station as hub.

Multiple such groups form a line / wall and usually share one assembler for barrel draining via underground pipes, cause the assembler has a large storage itself and will keep requesting barrels until it's full. You can make some neatly tile-able blueprints for this.
Last edited by Horoai; Jun 19, 2018 @ 6:24am
flamethrower dont need much fuel, my defensewall has some train stops with one tank for the fuel for nearly 1/3 of my wall, i have a special train who just drives along the defensewall and fills up the ammo,fuel, repairkits and such things

i have no problem with that, i have 2-3 stops per side

my map looks so:
https://steamcommunity.com/sharedfiles/filedetails/?id=1416359197

Xilo The Odd Jun 19, 2018 @ 8:49am 
yeah flame turrets are the best, especially if your trying for certain achievements like the no laser turrets one and such.

i havnt used em in awhile, light oil still the best oil for fueling them?
depends on what you not realy need, i use heavy :P
they are don't need much fuel
Hammer Of Evil Jun 19, 2018 @ 10:50am 
Flame turrets are amazing, a single storage tank devoted to flamethrower fuel can fuel an entire wall's worth of turrets. the idea is not every turret will be using flame at a given time, so the chances of running a storage tank dry is pretty remote, unless you plan to artillery seige from that base and aggro an entire mapful of ultralisks, and not have a method for refilling the storage tank lol.
Last edited by Hammer Of Evil; Jun 19, 2018 @ 10:51am
Xilo The Odd Jun 19, 2018 @ 11:15am 
Originally posted by hässliches Frettchen:
depends on what you not realy need, i use heavy :P
they are don't need much fuel
yeah but i remember it was light oil had the highest damage bonus or something like that. did that change?
heavy 105%
light 110%
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Date Posted: Jun 13, 2018 @ 12:31pm
Posts: 14