Factorio

Factorio

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B1tchFight May 20, 2018 @ 10:19am
Logistic trash slot "hotkey"
I know it's possible to move stacks (shift) or all (ctrl) to the trash slots but sometimes this is not working and I have to drag n drop them stack by stack. What is the reason for this and how to "fix" it?
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Showing 1-8 of 8 comments
Jupiter3927 May 20, 2018 @ 10:33am 
[Shift] clicking stuff to trash only works for materials and not buildings.
Green circuits and all that stuff will go to the trash.
Buildings like assemblers or inserters have to be dragged over manually.

There might be a mod to fix it somewhere.
B1tchFight May 20, 2018 @ 10:51am 
Oky... this might bethe reason. I have never noticed that only some items were affected, Thanks
KatherineOfSky May 20, 2018 @ 11:31am 
This issue was addressed in an FFF not too long ago. Suffice it to say that the devs are working on the UI for 0.17/release and hopefully a hotkey combo will be implemented.
Jupiter3927 May 20, 2018 @ 11:36am 
Once you get auto trash slots enabled, you can set items to automatically be moved to trash.
You can tell it to never have iron plates in your inventory or set limits on how many belts you want.
Hedning May 21, 2018 @ 12:30am 
In the meantime keep an active provider on hand and just dump the items in there.
B1tchFight May 21, 2018 @ 2:19am 
Originally posted by Hedning:
In the meantime keep an active provider on hand and just dump the items in there.

That might be a better idea. So far I set up the logistic network to supply some basic materials to be able to craft a few things on the fly while I am building.

Maybe it's a better idea to make a blueprint for each of the basic items like belts and electric poles and put them locked into the toolbelt. Building only with bots might be easiert then.

piccolo255 May 21, 2018 @ 4:06am 
Originally posted by B1tchFight:
Maybe it's a better idea to make a blueprint for each of the basic items like belts and electric poles and put them locked into the toolbelt. Building only with bots might be easiert then.
I sometimes do that when I just need to plop down a few buildings and requesting them or going back to base to get them would take too long. Create a new empty blueprint, and zoom in map on another part of my base to BP a single building, and use that for while.

However, one problem is that you can only lock the toolbelt slots to "any blueprint", not to a "specific blueprint". The slots don't distinguish between different blueprints, so it can be a chore to keep their order fixed. Be sure to press Q to release the previous blueprint before selecting the next one, or they'll end up shuffled in no time at all!

I really hope that the new toolbelt mechanics proposed in FFF 191[www.factorio.com] will be implemented in 0.17, then we would be able to "pick up ghosts" from the toolbelt. That and rumors of an upgrade planner are my most anticipated changes for 0.17 :)
THE kilroy May 21, 2018 @ 5:32am 
Its so that you can shift click items to the hotbar that you might want to place. But i agree in that its not used that way much therefore appearing broken and "missleading"
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Date Posted: May 20, 2018 @ 10:19am
Posts: 8