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if you know the idea of a main bus use that, and have fun.
If you want to use a main bus it is best done right at the start when the number of parellel belts in the bus are few.
That's one of the reasons I leave LOTS of space to put extra smelting columns, ability to expand all intermediate products (all circuits, etc.) and also for train stations for when the initial resources run out.
Also, if possible, I would start the bus as you are making green science... that's one of the first consumers to place on the bus -- mall, then science.
In general, if the lines on the bus are running thin, you need to expand production. In Factorio each product relies on one before it. So when green circuits are sufficient for the mall and red & green science, and then you add red circuits. That will create additional demand, and you need to add more circuit production.... and more iron & copper production.
I start the bus when I start using belts for iron and copper smelting. And I keep messing up, and starting too close to the smelters :(
Indeed. And in time everyone develops a particular, recogniseable style.
For instance, looking back over my blueprints, I see everywhere patterns of squares or diagonal zigzags, alternating short and long inserters flanking twin lanes of belts, and nearly every assembly line split into four parralel sections. And everything designed on the principle of 'full belts in, full belts out'.
While in other's work I see preferences for narrow single-belt strips, blocky squares built around roboports, dense visceral tangles, 'trees' and 'nets' of belts, and much more..............