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As far as ticks, 1 "tick" is 1/60th of a second.
The times you see on crafting recipes aren't ticks, they are cycles. 1 is one second, not 1 tick.
Remember that you need to take into account the craft speed of the machine when you calculate actual crafting times. e.g. something that takes 0.5 second to craft (like a green circuit), if made in a gray assembler (which has 0.5 crafting speed), will actually take 1 second to make.
1 game second consists of 60 ticks which are the smallest time steps of the simulation. Usually the game runs at 60 ticks per (realtime) second therefore a game second is usually the same than an realtime second.
If you have an extremely large base after playing hundreds of hours it is possible that the processor can't keep up the 60 UPS (updates per second) and the game speed is then reduced which means that in this case a game second is longer than a realtime second
If you want more infomation take a look at the wiki: https://wiki.factorio.com/Time
Edit: not fast enough :)
However, they don't really cover what I'm trying to ask. I want to get a feeling for how to think about 1 second or 1 tick in game-terms. I want "a base unit". Like "think of 1 second as the time it takes such-and-such a miner to mine 1 coal" or "assembler 1 manufacture 1 cog" or "think of 1 tick as the time required to move 1 square on such-and-such a belt". Something fundamental in the game world that my guy & I should think of as defining these durations ?
The most common base point is the throughput of a compressed yellow belt, which moves 13.3 items per second. (In a min-max base), this defines how many miners you put down, how many smelters, so you can provide full throughput of plates to your factory.
But if you want some numbers:
- an electric miner without modules produces 0.525 iron/copper/coal per (game) second, 0.65 stone/s and 0.2625 uranium/s
- a yellow belt moves 0.03125 tiles/tick or 1.875 tiles/s
- for the assembler you can look up all the times in the crafting menue. For example as KoS mentioned, it takes 1s to produce a green circuit in a basic assembler
- a stone furnace produces 0.28 plates/s
Thank you! This is the sort of thing I was looking for.
I think the belt speed is probably my idea of fundamental ('coz you get them earlier). What does "compressed" mean here? And I presume the 13.3 items per second applies to each side separately?
Compressed means there are no spaces between items, (and therefore the most-full a belt can get.)
Fully compressed means that there are no gaps between the items.
It is possible that there are gaps smaller than an item in which case neither an inserter nor an other belt coming from the side can fill these gaps. The only simple way to compress such a belt is using a splitter where two belts are merged on one.
However the devs are currently looking for a solution such that sideloading and / or inserters might be able to produce compressed belts in the future (again
There's a nice quality-of-life mod, Max Rate Calculator[mods.factorio.com], where you can press ctrl+N, drag the selection box over a group of buildings, and get combined input/output for the entire group for each item they use or produce. You can switch the numbers there to different units, for example, items per second, items per minute, yellow belts needed, etc. You can build a production area, use the tool, and it will tell you exactly how many input and output belts you need to keep it running at max speed. Cuts down on a lot of manual computation :)
(I don't want to spend my precious free time mathing, especially when formulas, etc. are known). It's a tool. Designing the actual assemblies, and getting the huge throughput of materials where they need to go is the challenge that is far more interesting to me!