Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only known way to high a high throughput is to use pumps, with less pipes between each pump you can transport a larger amount of liquid in a single pipe, up to 12,000 units per second if you only use pumps (and just a bit less if you alternate pumps and tanks).
There is a nice table about this on the wiki:
https://wiki.factorio.com/Fluid_system#Pipelines
i wouldn't want to string long pipelines into hostile bug territory. one pipe destroyed means no more ammo =x
But it's definitely annoying making a big build (looking at you nuclear power...) and needing 10+ lines of pipes.
EXACTLY.
What actually prompted this thought was that as an experiment, I expanded my nuclear power into an area that wasn't near water. I figured that I could rail water in and have it delivered at various locations along my turbines. But even though I put a ton of rail power into it, I simply couldn't keep up with the demand and ultimately ran 20 pipes from far away with pumps every three underground links.
High flow could be nice, but for tge same reasons that double belt speed isnt desirable for gameplay, i dont think it will happen.
The fluid transfer rate of a pipe 1 tile wide is crazy high in terms of the real world.
In real life you can use a very small inner diameter and push a ridiculous amount of water through it (provided that the pipe is stong enough to handle the massive pressure), that's how we get the so called "water laser" or "water cutter" that are used to cut through steel and concrete.
On the other hand, bends become more and more problematic as the pressure rises, and past a certain pressure the liquid starts to heat up too much and becomes a gas (but that takes a lot more space so it tends to end very badly).
The game doesn't force you to handle all of the pressure things and mostly goes from the places that are more filled towards the places that are less filled, which does allow you to have half-filled pipes and such at the cost of losing pressure from the pumps at an incredible rate.
I agree about the belt speed. For a while, I was using Bob's turbo and ultimate belts, but that felt a little cheaty, so I'm staying with blue now. But I think of the pipes a little like power poles. They give you starter poles to get you going, then you get the medium poles for most of your power distribution needs, and you also get big poles that are good for transferring electricity over distances, but they're not a good choice for local distribution.
If I were designing these fat pipes, it would require a few steps that would all require advanced research. If you're sucking from a water source, a large pump that would feed into the pipes. Otherwise, perhaps a unit that would accept several small pipes as a source and output to the big pipes. Maybe these big pipes would only be in long sections, like maybe 10 sectors each. Over long distances, perhaps a large pump.
https://mods.factorio.com/mod/high-pressure-pipes
But there is pressure regardless. If you have a full storage tank and connect a pipe to an outlet at the bottom and open it, liquid is going to come gushing out. There is pressure created by gravity from the tank, plenty to completely fill the pipe. Then there is the pressure applied by the pump. Supposedly, you're going to get 5400 u/sec coming out of that pipe. Like I said, I don't understand why a second pipe is going to slow down the flow.
Size is an abstract concept in Factorio. A nuclear reactor and a circuit board are the same size when traveling on a belt. So how big is a pipe? And how much is a liquid "unit"? If you pumped 1 gallon of water per minute into a 5' diameter pipe, it's not going to be much of a gush. But since these pipes only transfer half the liquid that the pumps do, that says that a pump will keep a pipe filled to the brim with liquid, even if it was just emptying out onto the ground at the end of the pipe. That is, assuming that there is plenty of input at the pump's source.
With that in mind, it doesn't make any sense to me why, if you have this setup:
[offshore pump] -> [pump] -> [50 pipes] -> [storage tank]
Why is the last pipe before the storage tank not completely full?
As I said before, the pump transfers liquid faster than the pipe can accept. So how is that last pipe not full?
Like size, distance is an abstract concept in Factorio. If these pipes are 8" in diameter and a mile long, then maybe I can see it. But that means that assembly machines are 3 miles long and belts are a mile wide.
I also view tanks as pools lower than the ground with gravity pulling fluids to them and not the other way around.
It is not a perfect metaphor, but it fits better with the % sharing/equalizing mechanism of pipes and tanks.
But in all seriousness, it would be cool if there was research for a higher throughput pipe later in the tech tree that was more expensive.