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It does tend to make the stations a bit trickier to place if you need to access it from both rails but if you plan things well you can handle a lot of train traffic without much slowing down, which is even more important in this world type since you really need trains for everything.
What I normally use is a 4-lane rail system. 2 in each direction, with turnarounds every 5 or so chunks between the inner lanes and a dummy stop (a stop named with a space) on those inner lanes.
This pushes high speed trains to the outer lanes, occasional shifts to the inner lanes when a slow train is entering the tracks, and trains shifting to the inner lanes for direction changes. Trains never cross tracks and they rarely slow down.
Is space is tighter you could do a similar design with 2 eastbound on top and 2 westbound on bottom and stations (and turnarounds) in north/south directions between them.
If extremely tight, reduce to one lane each way, but that would have a noticeable throughput reduction as trains will have to slowdown for merges.
Ive tried the ways youve mentioned, but think of the ingredients web, no matter how you lay things out there are inheritant crosses.
Just make sure you have more than 1 rail in each direction as relying on a single rail can cause serious problems. On a ribbon world a deadlock can become hard to get to to fix.