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If you work twice (2x) as fast, you'll do the work in half (1/2x) the time. So if you work 0.75x as fast, you'll do the work in (1/0.75)x the time. Ergo, circuit production speed is 0.5 [s/item] / 0.75 [1/assembler] ≈ 0.667 [assembler s/item].
Now, if it was 1 [s/item], we'd need 15 assemblers to fill a belt. If it was 2 [s/item], we'd need twice as many assemblers. If it was 0.5 [s/item], we'd need half as many assemblers. Notice the pattern? We need to multiply, not divide!
So 15 [items/s] x 0.667 [assembler s/item] = 10 [assemblers].
(Also notice the units (in brackets). If you divided, instead of items/s and s/item cancelling so you could get assemblers, you'd get 22.5 items-squared per second-squared per assembler :) If you'd like to know more, see: https://en.wikipedia.org/wiki/Dimensional_analysis )
If you're playing modded, you can make it easier for yourself with https://mods.factorio.com/mod/MaxRateCalculator
In that case, one 0.75 speed assembler making items that need 1 [s/item] can make 0.75 items per second. If it was crafting items that need 2 [s/item], it would craft 0.75/2 = 0.375 items per second.
So crafting speed for circuits is 0.75 [1/assembler] / 0.5 [s/item] = 1.5 [item/s/assembler].
Now it's easy: if an assembler can make 1.5 items per second, how many assemblers do we need to craft 15 items per second? 15 [items/s] / 1.5 [items/s/assembler] = 10 [assembler].
I prefer this approach. Personally, using "items per second" is much more intuitive than using "seconds per item" :) Especially when we get to "items per second per assembler" vs "assembler-seconds per item" :)
I'm glad I was wrong too, and was starting to suspect as much. Based on my numbers, I started to realize I wouldn't be able to supply the materials needed to feed that many assemblers, at least not in way that fits in nicely with my desired design, lol.
Thanks :-)