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There are multiple ways a game can be addicting. Namely a few, one way is to have a ranking system people can use to always progress. (overwatch for example) Others(mobile games) use a carrot-on-a-stick approach. Mobile city games let you experience a true game, then right before you've had your fill, they take it away. You come back for more, and they take it away or you pay money. Rinse/repeat. Others may want you to feel a "high" of from good games. You do well in one match, and you want to do it again for that same high. Pretty much any pvp game has this. I can go on but I think you get the point.
Factorio (or rather the automation/logistic genre in general) has its own type of addiction. It has what I wanna call the "cookies and milk" approach. Basically, you have a lot of cookies, so you get milk for it. You ran out of cookies but have milk left, so you get more cookies. You run out of milk but still have cookies, so you get more milk. You will never find an equilibrium. Cookies and milk are synonymous with your iron and copper supplies here.
Not only that, but the game never has downtime. If you're waiting on one thing, you have 10 more things that need done. You always have something to do, some more pressing than the other, and very rarely does it feel tedious.
Maybe that's just a bad tangent but that's my two cents so have fun. Try not to get too hooked.
The factory grows
This game has quite a steep learning curve, and an even harder "master the game" learning curve.
But when you get something right in this game, the "Ohhhh THAT is how it works!"-moments are just great!
I've 1200+ hours in Factorio and, judging by watching youtube and other sources, I'm a bloody noob :)
And you can play the game any way it suits you. Set your own goals or play some of the scenarios included. With or without hostiles? Your choice.
Did I mention mods? Over 1.000 of them. They can change anything from a colour to go absolutely nuts in complexity. Google Bob/Angels just to name some.
But for me, the most amazing part is the insight we get from Wube (the devs) in form of their FFF-blog: https://www.factorio.com/blog/
Say bye-bye to your social life haha :D
EDIT: If it wasn't clear from all that jabber, I just want to say: If the game seems hard at first, just hang on. Do not watch too many tutorials, try to learn most by yourself.
EDIT2:
It always does :)
u was just AFK 1200hours while watching youtube 1200hours or what? oO
Amen to that :)
Starting a new game can even let you think and reroll maps for a lot of time with all the small changes you can make in the settings to fit your expectations or flavor for that game. Testing the long term repercussion of some of the changes can take a lot of time and you learn new details along the way.
You can stretch your computer's performance in infinitely late game with megabases or proliferating cellular bases or any concept you like to create for yourself.
The factories must proliferate!
And dont forget the mods, bobs and angel +! clowns holly ♥♥♥♥ 13 different ores, xy steps till you got ironplates! Im sure that most of my playtime i spend with mods, they expand the game insane!
Once trains kick in, that's where I *REALLY* start having fun! The game parts in-between drag a bit for me though.
I rarely play a single save beyond 200-300 hours. I have one world with about 200 hours, and about 2000 rockets launched, but it isn't updated for 0.17 so I had to start AGAIN....
What do you consider "The Beginning"? The tutorial? Or freeplay up through your first electric miner? I only ask because I think of the beginning up until you have green science automated, and that's really fun to me, because I am still thinking small scale, not in the thousands-of-green-circuits-per-minute phase.
*starts playing at 9 pm*
One hour later ...
"WTF ?!? Where did them 6 hours go? ... It's 4 am."