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LOL, no comments, but is not that hard, I spend a week after work on it.
https://www.youtube.com/watch?v=7lVAFcDX4eM
Minecraft, dwarf fortress, factorio (and other games), it is a good way to show just how much people can achieve in those "sandbox" with knowledge and hard work.
As for what to do with it, 8 bits and 128 bits of RAM should be more than enough to turn your factory into a light show but making a genuine program for it might be the hardest part.
Still, congratulation on the result of your week of hard work.
That's way heavy, it's interesting, can you do it in vanilla ?
Hmm, he made the game hard coded in the logic and not a standard computer, more like a console, meaning ... that thing will only do that game/operation and nothing more.
For sure he cut some corners, is more hard to make the logic universal.
My idea is to aim for a 286 Arch and load up Doom directly in vanilla with no mods, like its running now.
The problem is making the changes to accomplish that ...
We are talking about adding all the flags for a 16 bit processor (right now only have 3 flags), doubling the BUS, the registers and the ALU, adding a LOT more of memory, reserve memory for basic operations and a bigger instructions reg.
On top of all of that that thing will need a graphics driver or something similar with all the logic needed and more.
Also the best it can do is 3 Hz, I can push it to 4 but thats about it.
I there is no space on the map to do that "thing", is way to big, smaller that on minecraft but still way to big.
Thank you :)
That's an idea, not a light show but a fully automated factory
hehehhehe, that is way to much, for that it need x64 Arch, there is no space in one map for 16 bit let alone 64 hehehheheheheh
That's why I went for the idea of a light show since it should be able to handle a simple set like that just fine.
Hmm I never thought about that.
Have to change the way the logic thinks
Thx for the idea
True, it opens a lot of ground
Thank you, not a bad idea, is more in line with the capacity of the computer, and I don't have to convert all the stuff to go for a cisc process, risc process is simpler but needs a lot of memory and right now i'm using static ram.
Hmm not much to automate, well not that it cant do some automation but takes a lot of space to do the same as a couple of combinators.
I don't actually use automation in the game that much, not even to control the oil, with some math and some clever pipe placement you dont need to keep that in check or any other production
hahhahahahah
While i'm at it I can also make it compute the meaning of life , hehehehehe
Yes, one of the problems is the clock but I have been thinking about it and I can get around that with more steps and another program counter or more.
If I mix some risc and cisc and add more ways to count steps I can get away by not using the clock directly and use a multiplicator to simulate a high clock, but still way to slow to even load anything useful.
We are talking about 0.003 Mhz with the clock and about 20 to 30 Hz with multiplication (0.020 Mhz), but even that is to slowwwwwwww
EDIT:
to make the computer faster I can also go full x86 with multitasking and add a bunch of counters and more cache to move data around, I can split the processes and load half and process it when the other half is been load to another reg, then I multiply that as many time I can.
Will be slow to start but after gets faster and faster.
Easy to code, easy to use :) But I play instead of coding.
Found: https://forums.factorio.com/viewtopic.php?f=6&t=72356&p=438706&hilit=neural#p438066