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u just need 2 tanks of each liquid and enough pumps to control the flow..
Solid fuel is a great way to "burn" your extra oil products (just put it as "priority input" with a splitter to mix it in the coal lines that feed your boilers and smelters), cracking is unlocked later but it lets you make more light oil or petroleum gas when the others are in surplus, you should never have surplus of petroleum gas if your factory is running since it's the most used by far.
Then you come in here and up and declare that balancing is impossible, due to oil pumps running out of oil. Strange that I don't see you complain about iron or copper veins running out of resource. Just treat depleted oil veins as gone, rip them up, and find more.
E.g. activate the pumps for heavy->light cracking only when heavy oil > light oil, and likewise for light oil to petroleum gas.
If resources still unbalance in favor of heavy / light oil, you need more cracking capacities.
They should never unbalance in the other direction, unless you don't have enough plastic production to keep up with the raw petroleum gas output from the refinery. In which case your factory is quite odd, usually the majority of your light / heavy oil output should end up being cracked to pretoleum gas to keep up with plastic. In vanilla 1.6 or 1.7, it should never be possible to consume more lubricant / solid fuel than plastic (unless literally burning solid fuel, I guess?)
You should never have to convert pretroleum gas to solid fuel btw., that's just wasteful. Solid fuel should only be created from light oil.
If all tanks run empty , well, that just happened. You need more oil. Otherwise they should always fill up and empty evenly.
The game is also highly customizable. Turn the size and richness (the latter is most important) up for oil, and you shouldn't have to worry about it anymore. I do admit the oil runs out FAST in normal settings. I am currently doing a map where the oil I normally turned up is on default. And the 5 oil spots I tapped already ran out before I started blue science. (to be fair, I am running 10X science costs).
As for resources running out, they kind of do peter out. The center of ore mines are richer than the edges, so the outer spots run out before the middle. I've had some under-performing mines that still fed me ore, but slower than I liked. Almost like oil, just.... usually all at once near the end.