Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
The only researches that might make sense to require those items as ingredients would be the damage upgrade, since you could argue that "they do more damage since we understand the aliens better" (it's already stretching it but at least it makes some degree of sense).
Not tying vanilla's research and crafting trees to things that might be disabled from the map generation (since it's easier to learn the basics without being under attack all the time) was in my opinion a fairly good idea.
Still, I personally like having them -- which is why I often put them back with mods :)
Love factorio, when I built my vanilla 91.28675% perfect mega base, I looked to mods and found an entire new world of enjoyment with the game.
Bobs mods, for example, add alien artifact branches of research, bobs mods also crank up the complexity of the game.
Your statement is false. Developers of popular games purposely spend quite a bit of time designing the game, so it can be modded. They know that the game will have a longer shelf life when the community is actively adding new things long after the developer has stopped working on it. The developer is going to design the game, so it appeals to the broadest audience possible. Mods allow players to change the game to their liking. Everyone likes to play with different mods to suit the style of game they play.
Personally, I mod my Factorio, so it plays more like a base defense kind of game with tons of strong enemies with a large assortment of weapons to deal with them. Not everyone would like the game if it was designed like that to its core.
I hope you understand that mods allow game customization and have nothing to do with a game being bad because mods were made.
Its like saying im dieing of thirst, I say here is millions of gallons of tap water, and you say no I wont drink it, it must be bottled water.
Sure if the vanilla game had every single awesome idea I or anyone else ever had in it that would be great. But it never will, either because it doesnt appeal to a large enough audience or they dont have time to add My little ponies to the game. But a modder who has a passion for My little ponies will make the mod and you can watch your little ponies dance around, something the devs of the game would never add (because secretly they hates my little ponies >:)
On a side not what to you is the difference between mods and dlc? Both add content or change aspects of the game. And most of the time mods are free so like a ton of free dlc is bad?
We can all agree that when the most popular mods are called "unofficial patch" it means that the devs are not fixing their games and it's not a good sign, but not all mods are like that (and none in factorio's case).
I guess bob+angel+py+30 researches would be a fairly good example, it makes the recipes a lot longer and a whole lot of them have side products as well you need to take care of.
It is overly complex for the vast majority of players (even to most players using bob+angel that is already quite far from vanilla), but to a small subset of people it is extremely enjoyable.
Does that mean that the base game is bad or that it should be modified to add those mods in it?
Absolutely not, those mods are best left as options for those that want that extra complexity, and mods are the best way to give those options.
That some people don't want to touch mods I can understand as well, but something to remember when you are asking to add to the base game is how it would affect everyone else, not just those that chose to pick that.
No, It means that YOU don't enjoy the game in vanilla. Remember that hundreds of thousands of people do enjoy the game and think is is great. (Factorio has sold over 1.4 million copies, IIRC. More now....)
Since I don't think you are, it means the game is bad for you. Other people are not you, so you can't say it means the game is bad, period.
TBF, I think that is what you meant, in which case KoS was basically pointing out that there could be a misunderstanding because of the lack of an explicit qualifier in your statement. As usual, text is a poor communication medium.
In term's of this game there are seriously tons of great mods from more difficulty in logistics, enemies , science etc etc. Everything from completely changing how things work to adding one or two more things into the game. If anyone in any way seems to think there is an issue with any measure of the game then I could suggest to look to the mod's, perhaps put forth a suggestion somewhere more official or viewed by the team behind a game. You could also look into making your own mod's if you're into learning some new stuff and opening the gates so to speak even further for yourself.
And if you play with no biters, half the research tree is locked out. Which seems fine... unless you're a beginner player trying to learn the game in a low-stress environment -- then surprise, you can't learn how to build defenses, which is likely exactly the part you have most trouble with :/
Because there is a rather obvious reason to do that: when it is tuned too far in the other direction.
So... working as intended?
(Source: https://www.factorio.com/blog/post/fff-268 )
BTW, another thing you're missing is that the devs pretty much consider mods to be semi-"official" extensions for the game. You're complaining that the option is not in the game -- but mods are literally that option, as intended by the devs themselves.
2) If combat in Factorio is "hitting the spacebar", then driving a car is "pushing the gas pedal". You're simplifying it just a tiny little bit.
3) I never suggested those players are stupid. It's not stupidity, it's reflexes and decision-making speed, often combined with unfamiliarity.
There is definite skill involved in building useful defenses and fighting in the wild. If your skill level is such that you want to make fun of others, try a deathworld, or any of the endless mods for increasing biter difficulty.
Be respectful on these forums.
i think could be a good way to make biters more interesting.. i know some scenarios on servers where biters drop the raw-ressources u need to build, it's fun..