Factorio

Factorio

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deuceyd Sep 29, 2019 @ 3:11pm
Factorio or rimworld?
Probably going to be biased towards factorio because im posting here but just wondering which one I should buy since they are almost the same price. I play Kenshi which i've heard is similar to Rimworld but after watching a video this game also sparked my interest.

What are the main differences between the two games?
Originally posted by Fel:
Factorio is all about automating crafing with machines doing the work for you, with the occasional (and fairly simple) fights against a few monsters to defend your factory.
There is very little in term of RNG outside of the map generation, no events, even your own character never fails at anything, ever (unless you as a player control it to do so of course).

Rimworld is about building a small colony by giving tasks to a few fairly unreliable characters, with levelling of various skills, many RNG-based events and outcomes (with the skill levels and traits helping to mitigate it for the things relative to your people).


They are really not similar at all (they are not really in the same genre), the only things that are similar is the top-down 2D view, the fact that they happen in a fairly hostile alien world and the fact that you craft things (rimworld being about crafting to survive many threats, factorio being just building a factory to launch a rocket to space).
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Showing 1-6 of 6 comments
Killcreek2 Sep 29, 2019 @ 3:19pm 
We've had a few similar questions before, here is a good thread for you to browse for opinions:
"Rimworld vs. Factorio, Which should I buy?"
Cycle_Of_Insanity Sep 29, 2019 @ 3:21pm 
Well factorio you just manage yourself (a survivor) to be able to automate everything and research everything. Rimworld is more of a colony simulator making you take care of colonists (Like oxygen not included) tending to their needs.
Personally I prefer Factorio having invested over 707 hours (130 just in one map), some people with support me and say it has such a great replay ability having lost of diffrent asspects and variables.

In end I recommend Factorio by a long shot.
The author of this thread has indicated that this post answers the original topic.
Fel Sep 29, 2019 @ 3:21pm 
Factorio is all about automating crafing with machines doing the work for you, with the occasional (and fairly simple) fights against a few monsters to defend your factory.
There is very little in term of RNG outside of the map generation, no events, even your own character never fails at anything, ever (unless you as a player control it to do so of course).

Rimworld is about building a small colony by giving tasks to a few fairly unreliable characters, with levelling of various skills, many RNG-based events and outcomes (with the skill levels and traits helping to mitigate it for the things relative to your people).


They are really not similar at all (they are not really in the same genre), the only things that are similar is the top-down 2D view, the fact that they happen in a fairly hostile alien world and the fact that you craft things (rimworld being about crafting to survive many threats, factorio being just building a factory to launch a rocket to space).
AlexMBrennan Sep 29, 2019 @ 3:50pm 
I find it difficult to recommend Rimworld since the game is IMHO unfinished - there are plenty of challenges (e.g. different colonists need different meals) but no way to make any of that happen without micromanaging everyone all the time (e.g. inexplicably you can't tell the cook to butcher until you have a certain amount of meat in your freezer so you just have to personally watch the stockpile and manually unforbid corpses when necessary).

Also the GUI is garbage (e.g. if a raid drops ten different items you can't drag to allow all of them - you have to click on each item individually, and then click the unforbid button for each item), balance doesn't exist (e.g. the nutrient paste dispenser is totally overpowered so instead of fixing it Tynan just made it really annoying for the player to mass produce nutrient paste meals - you have to wait until a colonist is hungry, and then repeatedly draft them to force them to drop the meals to create a stockpile of them).
Last edited by AlexMBrennan; Sep 29, 2019 @ 3:50pm
brian_va Sep 29, 2019 @ 4:13pm 
both are excellent. as stated, not really the same genre. rimworld is "done" while factorio is "pretty much done minus GUI and mechanic polishing"; done being a relative term, of course. you'll get comments in pretty much all directions; factorio is great/sucks, rimworld is great/sucks, both are great/suck, and all the combinations.

neither has a story to spoil, watch some videos and see which touches your special place.
Malli Sep 29, 2019 @ 4:21pm 
Rimtorio
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Date Posted: Sep 29, 2019 @ 3:11pm
Posts: 6