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I tend to re-use deconstructed items where they are needed. For example, if I pick up yellow belts because I am replacing them with reds, they will go in auto-trash and my red belt production will have a requester chest for yellow belts. These belts will therefore go to this requester chest if there is room (based on the quantity I have requested). Any surplus will go into the storage chests.
In this example, my red belt production is also fed by an Assembler producing yellow belts, so I will put a circuit wire on the assembler output to ensure I only produce new yellows from scratch when there is not enough available from storage / Auto-trash.
The green buffer chest is exactly what you need! It can "hold on to" whatever you set and the bots can grab the rest.
Which reminds me - I uesd a blueprint and it had blue belts in and I don't have any yet, any way I can "upgrade" the blue ghosts to yellow? I didn't see any obvious way - other than going there and re-doing them by hand at least.
It is good to have a recycling system in place if you still use mostly belts for production and bots for construction and deconstruction only. If you use bot orders for all items, storage should empty naturaly.
Using requester chests in this situation will create an infinite bot loop if you also have a provider chest to provide yellow chests to the network. I use provider chests on the output of the factories that build my items so that I may use bots to provide things to me or to other small groups of bot based assembler factories.