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Also, building outposts is made much simpler if you setup a Building Train. (Basically a train that loads itself with materials from the base and delivers assemblers, belts, bots, all the materials needed for constructing the outpost, so that you don't have to trek back and forth).
There's really nothing else stopping you from doing a factory like that from the get go -- it might be a fun experience! Definitely a different way of doing things. (Not sure if you saw Bentham's Towns YT series, but he pretty much does this -- one "town"/outpost for each product).
Tip: Take care to plan your rail network effectively -- place smelting and intemediate products in places where there are not too many crossings of trains.
Most people use a bus because it's very convenient, but Factorio is a game about possibilities, so you should do whatever your heart desires!
In my case though I'm going to build weapon's supply bases to produce stuff for the eventual defensive lines, with each base having a discrete section it serves to reduce restocking time in the face of bitter attacks.
This. For everything else, there's Mastercard try other players' blueprints to see how things work, they can really help. I was able to figure out how to disable a train station using the conditions that I wanted so that the train only stops there when it needs materials just by looking at other's blueprints and learning from them.
That being said I'm never gonna even try and create my own mega mall... I'll stick to blueprints!
Although, I did manage to create my own module factory (generic build for all 3 module types) that procudes a whopping 2 level 3 modules every minute................ I haven't done so much math since school!
And as for the evil Dr Moriarty who seems to be living up to his evil name in this thread, I am indeed continuing to do and try new things for my amusement because I don't really get this kind of accomplishment-'high' from most other games :)
All that being said, I try to keep my masochism to a minimum in this game which is why all these tips and hints from the community help so much! On that note, I love the idea of adding the train station to the logistic network btw - I'm going to experiment with that later.
We already have about 4-5 factories specializing in a single product going already, and finally have the robots going in full swing. Thanks again for all the help guys - and if anyone else has any tips for a train factory like that awesome logistic tip let me know :)