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Flamethrower Turrets
Just built my first flamethrower turrets and wanted to experiment with them. Silly me assumed they used normal flamethrower ammo. Derp.

So from what I've read on the wiki and elsewhere, light oil is the best of the 3 liquids to use as fuel as it has slightly more damage than crude and heavy when used in the turret. I would like to put in quite a few turrets, thinking along the lines of the ratio of 1 flame to 5 lasers, rinse and repeat. I'm gonna have to start rethinking my layout as obviously light oil needs to be pumped for them all.

Was just wondering whether anyone had any tips on the best way to pump to the turrets? Or is it a case of simply just using pipes? Cheers.
Last edited by GunRunner89X; Jan 4, 2018 @ 2:03pm
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Showing 1-8 of 8 comments
stlyau Jan 4, 2018 @ 2:06pm 
Gonna guess someone is gonna say, "Train it in and unload into a storage tank to service turrets in area."
KatherineOfSky Jan 4, 2018 @ 2:13pm 
"Best" is subjective. Personally I find it far easier, and less energy-intensive, to simply hook up some pumpjacks to the flamer turrets protecting a wall. To me, the small damage bonus isn't worth the hassle of dealing with the other products of refining.

It makes it super easy to just plant a wall with flamers anywhere there are oil patches.
GunRunner89X Jan 4, 2018 @ 2:13pm 
Originally posted by stlyau:
Gonna guess someone is gonna say, "Train it in and unload into a storage tank to service turrets in area."

Well trains would be visually more pleasing than pipes. Wiki says they use 3 units of fluid per second while firing... this is very doable!
GunRunner89X Jan 4, 2018 @ 2:24pm 
Originally posted by KatherineOfSky:
"Best" is subjective. Personally I find it far easier, and less energy-intensive, to simply hook up some pumpjacks to the flamer turrets protecting a wall. To me, the small damage bonus isn't worth the hassle of dealing with the other products of refining.

It makes it super easy to just plant a wall with flamers anywhere there are oil patches.

Yeah it's only a 10% damage increase isn't it when using light instead of crude? Though I think the extra damage would be good as I'm getting huge waves of attacks and every time I tend to lose 1 laser turret, though that doesn't bother me so much now cos I've got bots (which are so freakin' amazing!). All that is without behemoth spitters and biters as well, so god knows how my defences will deal with them whenever they start to spawn.

Though I definitely use crude at my oil wells though as they're attacked almost non stop.
Lady Naween Jan 4, 2018 @ 2:34pm 
My wall blueprint alternates. one stretch where I pipe it and the next i have a loading station with a tank for light oil. Each section is 120 squares long. So the supply train that runs along just rbings in more along with the uranium ammo, spare parts etc.
Ryan Jan 4, 2018 @ 4:58pm 
I use a supply train which brings in ammo, repair kits, replacement walls and barreled oil which gets unloaded using an assembler directly to pipes which connect to a line of fire turrets connected using underground pipes. I don't use a storage tank because the pipes can hold quite a bit of oil in them by themselves.

I connect a wire from the inerters to the supply chests to limit the # of each type of good to their respective provider chest. Robots do the rest for a fully automated base defense.
Doctor_Moriarty Jan 4, 2018 @ 6:15pm 
Use light oil, not because of the damage bonus, but because you never have enough petroleum gas. Using crude oil straight is a waste of what you could have refined.
stlyau Jan 4, 2018 @ 7:19pm 
I was close enough in my guess lol. Oil is trained it by most, whether into a tank or via barrel processing. I've personally never used the Flame Turrets, thus why I guessed, but I didn't see it being any different than the other "repair" items trained in by supply train to wall defense depots.
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Date Posted: Jan 4, 2018 @ 2:02pm
Posts: 8