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I have one tank of each liquid (talking vanilla only here) and never more, as you say the tanks do hinder flow quite a bit when you connect them. And it is generally better to not have huge stockpiles of things but have a plant that can always create what you need. Otherwise you run the risk of your stockpile draining out and then everything grinding to a halt as you struggle to get production up to speed. But if you want to have a stockpile.. lots and lots of pumps between the tanks and always avoid creating a loop where the fluid flows around from tank to tank continously.
so no.. a to b to c to a again. for instance
Pulled from Fluid Mechanics -"Underground pipes can help alleviate this issue; although they can connect a distance of up to 10 tiles, their volume is always equivalent to TWO pipes."
Cargo wagon can hold 400 barrels (40 spaces at 10 stack each), this is 100k fluid total (400*250). Fluid wagon only holds 75k, currently until the patch fix. Main drawback to Barreling is the steel used to make each barrel. If you're fine with the cost, go for it. Yes it's best to set up a system that loops the newly emptied barrels back into the wagons to be shipped back to the oil fields for refilling.
You have to kinda think of the Storage Tank as a pipe that holds 25k fluid, if the fluid level is low in the tank, it will appear to flow slower to the next connected item. So just like your pipe flow mentioned earlier in post, several tanks in a row or grouping can be even worse on flow the further you get from the intake source.
I guess I was partly using stockpiling as a way of buffering the refineries output so they don't shut down when one of the three resources backs up. How do you deal with this? In order to supply on demand, you have to be able to have your refineries running.
You're probably going to say say circuit network lol....
Like. so simple even I can do it :)
basically hook a decider combinator up to the tank holding say heavy oil. then set the combinator to output a signal to a pump when heavy oil is more than. say 10.000. Set the pump to work when it recieves said signal. The pump controls the oil going into your heavy oil cracking.
So then, when you get above 10k heavy oil, the combinator sends a signal to the pump and the cracking starts.
If you want the blueprint etc holler :) Don't know how much you know about circuits. Katherineofsky also has a video tutorial on how to do it
http://steamcommunity.com/sharedfiles/filedetails/?id=1246584421
I will look up her video. Is it on using circuits, or how to manage oil production in the fashion you suggest?
https://www.youtube.com/watch?v=YJbqdZTQC7o
It is from 0.14 so the pumps are one tile.. and ill be honest there are a few of her setups I don't like but she explains the circuit part easily enough :)
Circuits are MUCH easier than you might think. Sure if you want to make the really complex stuff.. have fun. But for things like this, it is honestly really easy. I am blonde! And I get it.
I will push the scalable aspect in going to one rocket/min.
First I have to move all this plastic :(.
http://steamcommunity.com/sharedfiles/filedetails/?id=1248088875