Factorio

Factorio

View Stats:
Nailfoot Jan 2, 2017 @ 5:08am
Red circuit production attempt
I just wanted to see what I could do without speed modules or beacons. It is quickly becoming too space-intensive, but it works.

I am producing right at 800 red circuits a minute with this setup. I could add a fourth module as well. Red belts easily keep up. Blue belts would be overkill.

http://steamcommunity.com/sharedfiles/filedetails/?id=832611035

The only improvement I can see would be to switch to a beacon-based production system.
< >
Showing 1-8 of 8 comments
Warlord Jan 2, 2017 @ 7:41am 
Not bad. Looks pretty compact. Red circuits consume 2 plastics and 2 circuits per run, which is... 8 seconds I think? You can easily combine those two onto one belt if you only have that many factories making it per blueprint.

I find it easier to make the wires and just place them onto a second belt, rather than try to direct insert like that. One wire factory makes enough for 8 red circuits, so you can cut the number of wire factories in half using this method.
Nailfoot Jan 2, 2017 @ 8:26am 
Originally posted by Warlord:
Not bad. Looks pretty compact. Red circuits consume 2 plastics and 2 circuits per run, which is... 8 seconds I think? You can easily combine those two onto one belt if you only have that many factories making it per blueprint.

I find it easier to make the wires and just place them onto a second belt, rather than try to direct insert like that. One wire factory makes enough for 8 red circuits, so you can cut the number of wire factories in half using this method.

You are correct on both accounts. My thought on separating the plastic is so I can make each module even longer if I repurpose the land in that area.

And I hate belting copper wire, even though this is a bit more inefficient.
Warlord Jan 2, 2017 @ 9:22am 
Originally posted by Nailfoot:
Originally posted by Warlord:
Not bad. Looks pretty compact. Red circuits consume 2 plastics and 2 circuits per run, which is... 8 seconds I think? You can easily combine those two onto one belt if you only have that many factories making it per blueprint.

I find it easier to make the wires and just place them onto a second belt, rather than try to direct insert like that. One wire factory makes enough for 8 red circuits, so you can cut the number of wire factories in half using this method.

You are correct on both accounts. My thought on separating the plastic is so I can make each module even longer if I repurpose the land in that area.

And I hate belting copper wire, even though this is a bit more inefficient.

Yeah, I know that. Beltng wires seems so wrong, but mainly because the main other use for it is circuits and it is much better to use a direct insertion there.

Acarin Jan 2, 2017 @ 3:37pm 
That looks like a very viable alternative to the 'standard' red circuit build. However, because of production time and belt capacities, the version below is slightly more compact (you don't need separate belts for green circuits and plastic bars):

http://steamcommunity.com/sharedfiles/filedetails/?id=822564619
Nailfoot Jan 2, 2017 @ 4:02pm 
Originally posted by Acarin:
That looks like a very viable alternative to the 'standard' red circuit build. However, because of production time and belt capacities, the version below is slightly more compact (you don't need separate belts for green circuits and plastic bars):

http://steamcommunity.com/sharedfiles/filedetails/?id=822564619

Yep, much more compact. I seperated the plastic/green so I can lengthen the red circuit modules.

However, after more thought, it would be better to place speed modules. Since I am not belting the copper wire, I am not sure how it would keep up. I would probably need a second line of copper plates before I would need that much plastic.

I'll keep experimenting.
Warlord Jan 2, 2017 @ 8:20pm 
Red Circuits use exactly 2 circuits for every 2 plastics for every 2 copper plates. Thus, if you combine plastics and circuits (preferred), then you will need either a half a belt of copper, or just a full double sided one that won't need to be refreshed. Without speed modules, you can do a REALLY long line of back to back red circuit factories with a single express belt with plastics/circuits. Like, 30 factories long.
Nailfoot Jan 2, 2017 @ 8:50pm 
http://steamcommunity.com/sharedfiles/filedetails/?id=833296092

There's my green circuit production. This keeps up quite well, but I will upgrade it once I switch to express belts.
Acarin Jan 3, 2017 @ 7:25am 
For clarification, as you can't see the belt colours in my screenshot:

The red circuit module uses an express (blue) belt of copper split down to two red belts, each one feeding a pair of wire assemblers. All of the other belts and undergrounds are red.

The green circuit module is fed by an express belt of copper on each side (downgraded to fast belt at the balancer, as some of the plates will have been used), and two fast belts of iron (one for each 'column' of assemblers). The exit belt for the circuits themselves is an express belt and 16 assemblers fill one compressed blue belt of output, as shown.
Last edited by Acarin; Jan 3, 2017 @ 7:26am
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jan 2, 2017 @ 5:08am
Posts: 8