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2, The game isn't psychic, so there are a couple of ways to dealing with this: if you are needing more than one -- craft one, and either take a blueprint of it, or shift click it where it needs to go. Robots will grab items from Storage chests first.
Second: I tend to build in localized stretches -- i.e. building an outpost, I need rails, walls, signals, miners, etc. If I am doing oil, I take refineries, pipes, curved pipes, chem plants, electric engines/pumps, etc.
I just request all the items I need for an area at the same time. It is very rare that I need just 1x of something.
I don't understand how it's "psychic".
Let's say I trash a chemical plant. I now have 1 chemical in my storage network.
I then decide that I need to build one, so that's what I do.
What happens currently is that I'll build that chemical plant instead of requesting the item from the storage, which wastes the stored item. What would be better is if the game did a quick check in the network, and then either bring it to you, or build it.
(Things like assembly machines, power poles, etc. never leave my inventory :-)