Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Later you need to switch them out with laser turrets.
https://mods.factorio.com/mods/sore68/Additional-Turret
Laser turrets are a bit imposing to me because I don't know how much storage I'll need to allot to each turret. I wouldn't be able to tell if attack frequency increased, so I won't know right away if I need to scale up my power grid.
Gun turrets get loaded with 10 ammo, so even if power is cut to the inserters or my ammo production stops, I still have a comfortable level of redundancy. Ammo also seems pretty cheap to me, although most of my turrets are actually still loaded with normal ammo from the massive surplus I developed in the early game. AP ammo doesn't seem too much worse though.
And don't forget that laser turrets are a massive drain on your power grid when active. If you're running a small base then it's better to stick with gun turrets.
https://mods.factorio.com/mods/sore68/Additional-Turret