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But use infinitely less resources to run
Which is infinite in most worlds
Steam requires you to burn resources 24/7 unless you cut the power entirely (or install a tree farm mod)
Some people use low resource worlds for extra challenge
But all resources are technically infinite if you don't limit the map, solar just takes waay less effort in the long run
It's fire and forget when you get to the construction robots, you just plonk down a blueprint make sure it has it's supplies(or even just make sure the materials get made and brought into that roboport grid eventually) and presto another x MW of power that'll never need any thought from your side(unlike with steam where you'll always need to keep the fuel supply in mind).
Less processor intensive, this is important for you all mega base builders. Unlike steam where every engine needs to be calculated sepperately(because temperature and water supplies may differ) solar and accumulators are calculated per power grid.
Solar is for long running factories that use a lot of power. Once there is enough solar the factory can have power forever and most coal can be converted to plastic.
The only thing that pollutes about them is the machines making them. Running them doesn't pollute anything at all. You can build them along the batteries wherever you want without protection and the aliens wont give a frell about them. In all/most my games they just walk through and only attack if they cant get through them or get stuck. In my latest designs they cant really get stuck and walk nicely through.
Also as fast you get robots and automate everything you need to expand, you can easily make more. I have a blueprint I found on the wiki which got around 90% effience on solar panel/accumulator placement on the room they use. I just place this blueprints and let my drones build. Takes me no time and i can leave the process and let them work on their own.
http://steamcommunity.com/sharedfiles/filedetails/?id=666989179
-uses no coal and no recources once setup
-does not need acces to water
-free power once its setup
-no polution
-easy to blueprint(does not need any recources to be supplied to)
Disadvantages
-Needs bunch of reserch
-Solar panels need a lot recources , and both panels and acumulators need oil , who with current generation of oil can be sometimes a bit tricky to get to
-Needs lots of space , meaning you need good defences , preferably with construction robots who helped lay you defense line covering your entire base
-inefficient when comes to space/power ratio