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Ref: https://forums.factorio.com/viewtopic.php?f=5&t=6066
If that doesn't help, consider taking things closer to the source. But unless you are carting liquids over long (1000+) segments, this shouldn't be an issue.
I recomend playing around with a full blown fluid bus. Maybe get sqeak-through so that you can walk through your pipes for easy access.
Sorry, I wasn't paying too much attention after the whole "they are like belts, right?" comment. As far as I noticed, an offshore pump puts just enough water into a pipe as it can take. Well, maybe it can do a heck of a lot more, but since the pipe itself is the limit, it's down to that. Any more off-shore pumps at the head of a line, if it goes into a single width pipe, will not help you get more refineries/crackers down the line.
As you found out, simply refreshing the water pressure further down a line of pipes if the machines are consuming it is the solution. As Katherine stated, small pumps are actually a bottleneck if you implement them, but they aren't really needed for water.
I hope that made sense, as it can be one of the harder things to get your head around in Factorio :-) Well, this and circuit networks. And trains. And oil ratios...
Sorry, returning to the original question: as far as I can tell, there is no way to push more fluid through a pipe, and the 'best' way is definitely to run 1 water pipe per refinery block into your base. Yes, this can become something of a maze of pipes as the base gets bigger and bigger, but that's simply one of the challenges to efficient layout of your oil processing facility :-)
I only ever have been using the 5 eletric pump booster layout on my water source pipes too. Whats sad though is although it says you should put them in farther down the line closer to that magic 357 mark it also says you have to put them in before the pressure drops as they cannot increase the pressure back from a low level. Hence why I have always had them on the head end.
My current setup has 10 offshore pumps feeding into 4 or 5 sets of 5 pump arrays before it splits into 2 lines. The one line has another 3-4 sets of the 5 pump array immediately after the split while the other has 1 or 2 halfway on to its destination. Now on the primary pipe leg it feeds about 25 refineries, 15 light chem plants, 8 heavy, and I think thats it even though it continues to where the other branch comes in from the opposite side after feed the concrete loop and a bunch of other minor stuff and the sulfuric side of the oil plant before connecting back with the first leg.
As of right now, this functions with near full levels for 75% of it and dropping to just under half to the rest. I do however like the separate oil plant i built late on far to the left in my base that solely produces petroleum gas with no byproducts. I will however look at its water supply though as it too has about 25 refineries and the according chem plants all fed from 3-4 offshore pumps and 5 pump arrays and yet it is 100% full.