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Then I go around the outpost and clear out any biter nests in the immediate area, which removes any immediate threat. Once you hear that siren go off, you know it's time to weed out the area again.
A clean lawn is a happy lawn, as they say.
And out of curiosity Katherine, when you say less machines to reduce pollution, I'm assuming you're referring to active buildable objects and not robots? Robots don't generate pollution right?
And with it being a very large blueprint, it is easy to build them as cookie-cutter remote bases. It works really well for me because it is all automated.
Really cool though, would love to see that in action.
The base is large enough that pretty much any mine deposit fits inside which includes enough room for solar panels/batteries (fit along nooks and crannies and a train track running through the side. That was the size requirement for it.
That's a good idea, and I like how that makes it, so you don't have to carry everything with you when you go out to make a new base. My problem with this is that all my train tracks are uni-directional, so I'm not sure how I'd make this work unless I did a bi-directional offshoot track from the main loop.
I think I'll make a train station for this Supply Train that auto-loads the train with everything it needs to supply me out in the wilderness.
Also, if you're doing robot-based construction at the outpost, you can have the supply train unload directly into storage chests or passive providers. Then all you need is to plop down a roboport and some power, toss down a blueprint of the outpost and they'll build it while you run around and take care of the biters in the area. The train will unload and then head back to base for resupplies and top up the outpost with everything it needs while constructing.
When you're done, send the supply train home alone and run along the track to lay the return track, unless you've alread done it through blueprints.