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Later in the game you will want many labs as the cost for research goes up, like 1000-5000 bottles of up to 7 colors. I think I have 30-40 labs in my current game.
Even for me the general rule - in terms of research, raw-materials, power, refining and smelting - is build in groups of 10.
Put down 10 labs. If it's not enough, speed-module them until you can put down another 10.
Put down 10 boilers / steam engines. If it's not enough, put down another 10.
Right at the start, yeah, you have one lab, then two labs. But from there you should be thinking about going to 5 labs and 10 labs before you've finished the red-only sciences.
It doesn't mean you need a thousand labs at the end of the game. Pretty much 10-20 labs with speed modules, beacons will suck up a large flow of science items, but 2 of anything is really pathetic. The only things I ever have one or two of are things like: A factory producing railway signals. Things you literally never exhaust no matter how quickly you put them down in the course of normal play, and can store thousands of in a little box.
P.S : any tips for organization? I always find that everything I do looks like someone's playing a puzzle with it, with everything just kind of cramped together and in different places.
Doing this, early and midgame research takes no time at all.
http://steamcommunity.com/sharedfiles/filedetails/?id=1140073405
On the Load Map screen, select your save and click "Map Exchange Key", copy the string, go back to the main menu, start a new game and paste under "Map Exchange Key". This will copy ALL settings from your current save. Check the last box in the last tab to see your research difficulty and modifier. If it's anything by "normal" or "1", then there's your problem.
http://steamcommunity.com/sharedfiles/filedetails/?id=1170221304
Dont worry, just keep on. Thats the fun.
Depending on my builds I can expand to something like 16-24 labs with modules in.
I think you can reach the point you did in your screenshot in about 30 minutes. As long as you are not taking into account what you've researched - to reach a similar research point might take a little longer. You could be researching your last green/red tech after 7 or 8 hours for all we know. :P
If you are interested in seeing how you could play faster, check out this little guide I made about early game:
http://steamcommunity.com/sharedfiles/filedetails/?id=1172273910
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Anyway, on the original topic, here is some of the math determining how long your research takes.
The wiki tells me the research speed formula is:
time = (time cost * units / lab)
For Automation 2 (5 seconds and 80 red packs) that means 1 lab would take 400 second to finish researching. If you add another lab that cuts the time in half to 200 seconds. Double your labs again (so 4 labs) and you'll cut the time in half again to 100 seconds.
For the Solar Energy tech (30 seconds, 250 science packs) 2 labs will take 3,750 seconds (about an hour). Four labs will do it in a half hour. Twenty labs will do it in 375 seconds, or about 6 minutes. This math is without the lab speed tech. (Feel free to correct my math if I'm using the formula wrong guys.)
So basically the key is to have a bunch of labs, the more you build the shorter research takes. For every doubling of research speed you need to double the amount of labs you have it would seem. To go from 6 minutes to 3 minutes on the solar energy tech you'd need to go from 20 labs to 40 labs. So at some point it isn't worth adding more labs.
I like doing somewhere between 30 and 40 labs myself. The hard part isn't really crafting and placing the labs though. Being able to supply those labs with the potions so they can actually have enough potions* science packs to research at that speed is where the difficult of research lies.
*Does anyone else think of the science packs as potions? LOL
I call 'em Science Juice.
The speed formula is correct for BASE speed. Remember, before Solar you can get 2 Lab Research Speed upgrades as well. That's 50% faster speed for each lab.
Your solar example above, at 20 labs, would then be cut down to 187.5 seconds, or 3.125 minutes. On top of that, later research can use speed modules.
The formula should be Time = (((TimeCost * Units)/Lab) * LabSpeedModifier) * SpeedModuleModifier.
For the solar example, using 20 labs, it would be (((30 * 250) / 20) * 0.5) * 1 = (7500/20) * 0.5 = 375 * 0.5 = 187.5 seconds, if you have Lab Speed 2 researched.