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(A word of warning: the Nanobots mod was great, but I had major memory leaks with it, which kept growing exponentialy as game went on. After 50+ hours, Factorio memory usage would be 4+GB, and saving would spike that to 12+GB (triggering Windows almost-out-of-memory warnings) and take several minutes, with no noticable filesize increase. All this disappeared when I disabled the Nanobots mod. It could be some compatibility problem, so it's still worth a try. Disabling, saving, and re-enabling might also help.)
Dont really wanna try logistic ones as i had get rid of some also. I have found a mod that makes the fish regen. Ill just ave to manually fish when there is enough at a time i guess. Oh well thanks anyway :-)
P.S do not use 5dim, youki, bob and angel full sets same time. Turns makeing sime belts into a 5 mile square factory to get ONE a min lol "exaggertating but it was insane how many steps and resources it added per item"
Really? Sounds like factorios generally we thought of everything approach where pretty much everything can interact on one or another lvl.
Once i tried decontruction planner on fish. Didnt work. Was going to suggest this on forum. Thought that was too much trolllevel.
But before i was able to do that, i read the incoming patch notes, that its possible use the deconstruction planner on fish now.
Check the info in the link I posted earlier.