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Second, you need proper train stations which are located to the right of track in driving direction.
Maybe a screenshot could help us help you :)
Hey better is to make like 2 trains in the same direction, then they are faster. Also build 2 lines with rails and not 1 otherwise youll get blocked trains soon. And 3rd hint set 2 conditions when loading your trains like : when full + after 90 sec (time passed)
I LIKE TRAINS :P
Also, the faster bit is a bit redundant now, since 0.15 makes speed depend on the fuel. Now you just need to worry about the number of locomotives for purposes of actually being able to pull the number of carts. Good rule of thumb is that 1 locomotive can pull 3 carts (or 2 carts and 1 "dead" locomotive or 1 cart and 2 "dead" locomotives). For a reversible design with 6 carts you should therefore have 3 locomotives in each direction to be able to pull all at full speed. With the "loop" you would only need 2 locomotives, but it takes more space due to the loop itself.
Oh is there a way to import blueprints without me visiting other games and copying them?
Copy the blueprint string, then in the Blueprint window click Import Blueprint, paste string and... TADA!!!
http://steamcommunity.com/sharedfiles/filedetails/?id=1195718043
If you plan on using the circuit network to manage stations then I really would not recommend double headed trains.
On my first playthrough i had one train running just to have one.
Then games without any trains, then a single train layout again just because some resource was too far away and so on.
If you like them and want to try out more intense railroad networks, you might start a train world one day - and just learn things then.
Same with circuit networks.
Start with the easiest things like inserter only putting stuff into provider chest, when there is not enough of that stuff in the network - that's a simple operation on that inserter which effect could be done just by limiting space in chest, too.
Then some pump activating chem plants to transform heavy into light oil or light into petroleum which needs some wires to tanks to check and compare fluid levels. Again only some quick&easy things to setup a the pump (once you know where to look for it)
In combination with trains (de)activating stations when they are full/empty and no need for a train to stop by.
And honestly, combinators are like icing on cake, i use them almost never because there's no need for them, if you just want to get that rocket launched.
I mean, you can overcomplicate things but then it becomes work and this a hobby, right?