Factorio

Factorio

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GrungeBro Oct 30, 2017 @ 2:57am
how to make unlimites iron copper and coal?
yeah for some reason i keep running out of these resoruces and i have yet to still figure out trains to haul from longer distances! Any way to make unlimited resources?
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Showing 1-15 of 16 comments
Horoai Oct 30, 2017 @ 3:20am 
Why don't you just figure out trains instead of looking for cheats?
You can use sandbox mode if you just want to put down stuff without requirement.
ShutEye_DK Oct 30, 2017 @ 3:22am 
You can spawn new resources in if you want to:
/c local surface = game.player.surface; for y=-2,2 do for x=-2,2 do surface.create_entity({name="stone", amount=1000000, position={game.player.position.x+x, game.player.position.y+y}}) end end
That piece of code will give you a 5x5 25M stone patch centered on the player.
Just copy and paste into the console.

Other resources are: iron-ore, copper-ore, uranium-ore, coal.

If you need oil:
/c game.player.surface.create_entity({name="crude-oil", amount=150000, position={game.player.position.x, game.player.position.y}})
That will give you a 1000% yield oil field.

All of these codes will disable achievements.
ShutEye_DK Oct 30, 2017 @ 3:24am 
Originally posted by Yggdrasil:
Why don't you just figure out trains instead of looking for cheats?
You can use sandbox mode if you just want to put down stuff without requirement.
I hate these kind of "answers".
Horoai Oct 30, 2017 @ 3:26am 
Originally posted by ShutEye_DK:
Originally posted by Yggdrasil:
Why don't you just figure out trains instead of looking for cheats?
You can use sandbox mode if you just want to put down stuff without requirement.
I hate these kind of "answers".
That's super but the fact is he can use sandbox mode. It's much easier than learning console commands or installing mods. Downside is it won't add to his current playthrough. It's good to bring up a choice though, in my opinion.

Edit: Another option would be to start a new map and set all resource stats to max. That way, you will propbably never have to leave your starting area.
Last edited by Horoai; Oct 30, 2017 @ 3:27am
ShutEye_DK Oct 30, 2017 @ 3:31am 
Originally posted by Yggdrasil:
Originally posted by ShutEye_DK:
I hate these kind of "answers".
That's super but the fact is he can use sandbox mode. It's much easier than learning console commands or installing mods. Downside is it won't add to his current playthrough. It's good to bring up a choice though, in my opinion.

Edit: Another option would be to start a new map and set all resource stats to max. That way, you will propbably never have to leave your starting area.
You should word your reply differently if those are the points you want to bring to the front.
Jupiter3927 Oct 30, 2017 @ 4:03am 
Resource patches that are very far away from your starting area will have tons of resources.
Not infinite resources but enough to last a while.

For transporting all the resources, you could use a very long belt or do it the way the pros do and use multiple trains on 1 patch for a more or less constant supply of whatever resource you want.
You could do something like this...
http://steamcommunity.com/sharedfiles/filedetails/?id=925341918
...and have your trains wait in a parking lot at the resource patch until it's their turn to be loaded up and sent to your smelters.

Do that with a few resource patches and you'll have more stuff than you know what to do with.

Cheating with console commands or using mods works too I guess...
Bentalaux Oct 30, 2017 @ 4:13am 
In the normal playthrough is that the normal thing go pickup resource form far away, when the near by resource are empty.
I think it exist some mods that can spawn it. but take care with mods than are achievments disabled.
AlexMBrennan Oct 30, 2017 @ 6:16am 
If you don't want to keep moving your mining drills when they run out then there are mods to make ore yields deplete like oil instead; arguably that doesn't even make the game easier if building over ore deposits makes you uncomfortable.
BitterSwede Oct 30, 2017 @ 6:35am 
If the goal is to play around, use sandbox mode. If you want to "play the game", but don't want that particular aspect of the game, use the console commands to spawn new resource patches wherever you want them.
Alternatively you could use the console command for spawning resources directly in your inventory. Careful not to spawn too much at the time, as the overflow will spill out on the ground.

My recommendation though would be to learn how to use the trains. They are not that complicated and you'll get a lot more enjoyement out of the game that way. If you don't want to do it because of enemy bases, turn on peaceful mode and that won't be a problem for you.

There are plenty of train tutorials out there, but I would actually recommend you to look at the wiki for the basic instructions and then play around with it a while to figure it out. At first it might be easiest to do a single train track to a single pickup and a single dropoff, using only one train (one locomotive, 4 carts) and just make an entirely new track for each resource, just to get the hang of it. Then you can expand using a second track and signals, when you feel confident, at which point you'll be able to make several stations along the same track.
Overeagerdragon Oct 30, 2017 @ 10:42am 
Here's a couple of ways to handle this (mostly with mods)

*RSO: has an option to spawn "unlimited patches" that work like oil wells (they won't run out but eventually will drastically lower their output. This is my preferred option seeing as you can have the option not to spawn those patches in your starting area so you'll eventually be forced to explore and when "depleted" a patch won't generate enough ore to be not so cheaty that you won't be forced to explore further.

*Compressed ore: This is REALLY cheaty and based upon an exploit. this mod will allow you to compress ores into stacks and decompress them back into ores from stacks (ideal for all you people who have temporary periods of extreme copper influx)...HOWEVER...using a beacon you can put production modules in there and compress that ore into compressed stacks (with the bonus from production) and decompress them (with the production bonus again) to create a perpetual income of coal based upon the ability to compress a single stack.

neither of these will disable achievements so it's all up to you on how cheaty you want to play.
teravisor Oct 30, 2017 @ 4:24pm 
Originally posted by overeagerdragon:
neither of these will disable achievements so it's all up to you on how cheaty you want to play.
Except installing any mod will disable steam achievements for that game.
Overeagerdragon Oct 30, 2017 @ 4:34pm 
Originally posted by teravisor:
Originally posted by overeagerdragon:
neither of these will disable achievements so it's all up to you on how cheaty you want to play.
Except installing any mod will disable steam achievements for that game.

STEAM achievements; yes....Factorio achievements; no
Horoai Oct 30, 2017 @ 4:47pm 
Originally posted by overeagerdragon:
Originally posted by teravisor:
Except installing any mod will disable steam achievements for that game.

STEAM achievements; yes....Factorio achievements; no
That explains why I still get achievements with the laser beam and vehicle snap mods...
SupaGu Mar 16, 2018 @ 2:14pm 
to modify resources by some amount:

/c local surface = game.player.surface; for chunk in surface.get_chunks() do for _, ore in pairs(game.player.surface.find_entities_filtered{type="resource",area={{chunk.x * 32, chunk.y * 32}, {(chunk.x+1) * 32, (chunk.y+1) * 32}}}) do ore.amount = ore.amount * 2 end end
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Date Posted: Oct 30, 2017 @ 2:57am
Posts: 16