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But never thought about that.
ATM it's more chaotic since I'm reorganizing. But soon I'll be reorganizing again due to needing more iron/copper. 5 full blue belt ore isn't enough.
BTW Radioactive panda, if you are at the point that you are 5 blue belt of ore, i think you are way overdue for some trains or bot based systems for ore. If i am honest when i play, the first thing to be made bot based and train delivered is my make every thing and my ore outposts.
I have around 130k logistic bots in reserve so I can definitely do outpost or whatever.
if you direct imput and have no storage then either you have to make the most perfect base ever to stop if just failing to work properly. or you will drop ups from all those bots so hard you will wish you had done it more efficient :)
ups drops are much harder to deal with in multiplayer but man they are horrific to deal with, most of what i have read or seen seems to be that if you have over about 4k bots in the same small network you start to see issues, and bots are very bad for transporting over distance because of charging, keep the base sections small and seperate. If for instance you have to transfer somthing at close range, the bots can do multiple trips on 1 charge, if you ask them to take somthing a great distance they would need large clusters of charging stations all over the place. Trains are much more efficient for transporting over distance.
and by travel far im talking about a screens length as the average max journey for any of my bots, less if i can get away with it.
when you talk about skipping storage do you mean the unloading and loading at stations? because its a great way to balance your builds and make sure it has enough to run your builds.
technically even using bots it has storage at both ends, yes it adds more but its only for a very short period of time, some of my builds its just seconds before a bot comes to take it to be processed in some way.
I am so confused by this that im not sure where to start!
cars as containers ?
16000 units per second?
and as most things in factorio need multiple items to make any thing im not sure how a single belt would even function.
p.s. thats just for iron, copper is the same too
Well you put the car on the belt - since it has collision it gets moved by the belt, when you stop the car (via circuit network) only for a split second, inserters and insert and pull form the cars storage (which is 80 slots x 100 units per stack x2 cars per second on an express belt) - its very fiddely, but it should work (you can unload different materials at the same times, so you basically build your entire factory along this one belt - e.g. copper wires - which you usually don't belt: one inserter pulls a copper plate form the car, while 2 other inserters insert the wires on the after produced - you can simply unload it into the next car on the belt, which you want to compress with cars as much as possible.)
I'm just trying to sell this idea tbh.
urm ok but that sort of thing works for a factory that makes a single item that outputs from that belt, and would have multiple of these belts going around making lots of them in parralel, like a car factory.
not sure this would ever work for factorio as it has so many different things, you would need a seperate belt for every item in the game, and then pull off that belt to another with an assembler or smelter or what ever in the middle to do the processing, if i under stand the concept right.