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In one of my bases (on 0.14, not converted) I had a large biter base spawn on an island quite a ways away from my pollution. I set up some boilers there just to pollute the sucker and then set up some laser turrets JUST out of range so they could pick off the biters constantly. The laser towers were always shooting at the spawned biters.
The towers had dozens-of-thousands of kills each and millions of points in damage racked up last time I played that map.
Pollution is fun.
Combining these with pollution-producing modules (bob's mods) makes them...OP'd, since they work by having a negative pollution value. (-1x25=-25)
New playrhrough. Speed beacon and productivity modules.
since i know that concrete reduce the amount of pollution sucked up per chunk, my hole base is getting concreted.
then you are not generating enough pollution.
Umm, ok. Whatever.
ds...
But what I really want is a mod that makes your pollution actually destroy the trees and scorch the earth. Right now trees will eventually wither and die, but they stay in place. You still need to chop down the dead tree. I want them to crumble to dust! And I want the terrain to shift to desert! The aliens act like we're a threat to their very world, well, what if we ARE?