Factorio

Factorio

View Stats:
problem with oil refining.
I have watched Katherineofsky's video on this and got a basic set up similar to hers with a water bus and oil bus for each refinery and having no problems from the yellow and red oils, however I am having problems with the black oil or petroleum.

http://steamcommunity.com/profiles/76561198004684762/screenshot/857228716253765514

The actual problem I am having is when I put 2 plants together in the petroleum line the oil slowly trickles into the first plant and flows into the second plant at a fantastic rate, I thought this may be due to one making sulphur and so needed water and oil, and the other needed only oil for plastics.

So to test this I made a third plant next to the plastics plant and connected it up using mostly underground pipes.

http://steamcommunity.com/profiles/76561198004684762/screenshot/857228716253764753

The third plant now churns out as is intended while the other 2 are churning out at slower rates the sulphur at an even slower rate.

My petroleum production came to a complete halt when my light oil and heavy oil lines filled up, but after I took out some solid fuels and made a thrird storage silo for lubricants it started to work again.

Do all 3 resources need to be flowing for any of them to flow or was that a minor bug I experienced?
< >
Showing 1-10 of 10 comments
aub Aug 31, 2017 @ 11:49am 
As I recall, any resource that's not flowing or being used will result in production of all three halting.
Lethal Aug 31, 2017 @ 12:36pm 
Any resource that is blocked results in it halting production. For this reason, people have done the math for ratios between oil refineries, heavy oil cracking, and light oil cracking. You can store oils in storage tanks that hold 25k liquid or other means like barrels/wagons to keep things running smooth. Or opt to find the right ratio to crack the oils into other desireable liquids.

This site says the optimal ratio for Advanced Oil Refinery:Heavy Oil Cracking:Light Oil Cracking
25:3:21 or in smaller numbers 8:1:7 is close enough but this is for petroleum set-ups.
https://wiki.factorio.com/Oil_processing
Last edited by Lethal; Aug 31, 2017 @ 6:07pm
Warlord Aug 31, 2017 @ 1:11pm 
The short answer is... yes. An oil refinery makes all 3 oil products at once, and they all need to be removed from the output of the refinery in order for it to make more of anything.

As for the petroleum gas, it happens. If you are only making enough product for one machine, then it won't really split it evenly between two machines. One tends to take up all of it. Sounds like your petroleum is not producing fast enough. Possibly because the refineries are full of light/heavy. Even if you make solid fuel from light and lubricant from heavy, one of each of those chemical plants will not consume enough of those oils to match your consumption of petroleum gas.
fractalgem Aug 31, 2017 @ 2:04pm 
@Lethal:
oil refineries and chemical plants have slightly different speeds.
Lethal Aug 31, 2017 @ 6:13pm 
@fractalgem
Ah, I get it. It's more petroleum per second when cracking oil then straight from the refinery so it's not important to maximize production on the refinery but instead to maximize production on the oil cracking which is why you have 25 refineries so that it pumps out enough oil in one 5 second cycle to supply two 3 second cycles of the crackers. I guess dividing the numbers to pure seconds wasn't the correct way to go about it.

Thanks.
bendezium2003 Sep 1, 2017 @ 9:27am 
My suggestion is to set up an overlow system that pumps excess out of the bus into a subsystem that consumes the extra petrochemicals via cracking down or crafting of solid fuel. The overflow setup prevents your petrochem bus from backing up because you have an excess of any one particular petrochemical.
impetus_maximus Sep 1, 2017 @ 2:55pm 
just a suggestion. instead of posting the image URL, right click on your screenshot page and choose 'Copy Page URL'. then paste it in your post.
http://steamcommunity.com/sharedfiles/filedetails/?id=1124800853
http://steamcommunity.com/sharedfiles/filedetails/?id=1124800704

[edit] it makes it easier to open in a new window while keeping this thread open.
Last edited by impetus_maximus; Sep 1, 2017 @ 2:56pm
Warlord Sep 1, 2017 @ 7:39pm 
The link you paste ought to say something along the lines of
"http://steamcommunity.com/sharedfiles/filedetails/?id=XXXXXXXXXX"

This will paste the screenshot into the forum here as a thumbnail we can see, and click on to easily view entirely.

EDIT: Man that was hard to paste without steam link-ifying it.
Last edited by Warlord; Sep 2, 2017 @ 12:06am
impetus_maximus Sep 1, 2017 @ 10:29pm 
yeah Warlord. you need to use the noparse tag for that if you want the whole URL.
http://steamcommunity.com/sharedfiles/filedetails/?id=1124800853
http://steamcommunity.com/sharedfiles/filedetails/?id=1124800704

code tags don't work the way they should IMO.
Tiger Sep 2, 2017 @ 8:51am 
ow, nicee
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Aug 31, 2017 @ 11:41am
Posts: 10