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never testet that option, but i allways thought its for research. ^^
the multiplier on reserch makes the tech req. more potions to be made .
also i have it so each item cost more material to make.
Since there's some confusion about the recipe/tech options though, let me try to clear it up.
1. Recipe difficulty. Changes the price of some recipes to be more expensive.
2. Tech difficulty. Would presumably make science packs more expensive to make but as I said it's not been implemented in vanilla.
3. Tech price multiplier. Increases how many science pack you need to research a tech.
Hope that helps.
You are wrong. He explicitely said that "recipe difficulty" is what makes things more expensive, such as gears and circuits. The game's "tech difficulty" is a setting that at current does absolutely nothing to cost of researches (number of packs), recipes of products, or research time. It is an option purely for mods convenience to take advantage of. Similar to how vehicles technically have a inventory grid for equipment like shields, personal laser defenses, and exoskeletons, but can only be used in mods that use it.