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I've found that a big train just leaving the station won't do as much damage as a small train at speed.
I can survive the shorter trains (1 locomotive and 2 - 4 cargo wagons) without issue generally speaking, even when they're moving quite fast.
I figured more damage would be caused by higher speeds, but it seems to be dependant on the speed and size of the train.
I mean, a planet coming at your face at 50,000mph is far worse than an asteroid at 1,000,000mph.
Since that I haven't been killed by trains any more, but sadly, with the increase of speed of trains with rocket fuel, and many more trains in the map, I've had many trains literally drive through my manually operated trains with wagons, and lost many a cargo....
Dying to them isn't really a problem, I have a set of rules I follow and I pay attention, and I manage to avoid death extremely well, but I'm still curious what the equation is. Perhaps with it in hand, I could figure out how many shields you need to survive a hit from a train of a certain size, or inversely, could only craft trains under a certain survivable size.
At a certain point, if the train does enough damage to something, it doesn't decelerate after killing something - the result is that millions of gates can't stop a train.
The weight difference is taken into account between artillery wagons and cargo/fluid wagons. It takes 2 engines to pull 4 artillery wagons and only one to pull 4 cargo wagons at roughly the same speed.
It would be easy enough to test. Build sets of parallel rails, put filled and empty trains (both cargo and fluid wagons) using the exact same type of fuel in the same spot on the rails and switch them from manual to automatic at the same time and see which set up travels faster or not.