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So are you playing an MP world that other people are joining?
and also with 0.15 comes masive optimizations so you can wait a bit until devs release it and then try to run jour game
Concrete is super laggy, and robots CAN be less laggy than belts, in many cases.
UPS up mod is also very helpful, make my 40k constant botworld from 25 FPS to like 40 xD
The only reason 40k bots lagged was because my PC is terrible- I literally can't run 2D games at 30 fps
but im doing a spagetti land-based base, i have a 6 line bus of iron and copper feeding my big usines making everything so, i dont like bots and does fluids slows down a lot the game?
Use a single engine to traverse your base. It will travel at 250 Km/h. If you set up a few idle stations, you can use those without getting in the way of your important trains.
In other words, pollution causes biter chunks to stay active, and concrete doesn't absorbs pollution, so lots of concrete indirectly = more pollution = more biter nests being active = WAAAY more lag
I think the chunks are always active. Basically, if you have explored it, even if it is under fog-of-war, the game is still running calculations on it.
Otherwise, your FAR AWAY, non-polution-generating outposts would never get attacked, but they do.