安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
- Picker Extended https://mods.factorio.com/mods/Nexela/PickerExtended : In additon to "press q to clear cursor", now you can "point at thing, press q to take it into hand if you have some of it in your inventory".
- Orphan Finder https://mods.factorio.com/mods/GotLag/Orphan%20Finder : helps finding single unconnected piesces of underground belt and pipe
-YARM (Yet Another Resource Monitor Fork) https://mods.factorio.com/mods/Narc/YARM : Track the amount of stuff left in your mining sites.
Other mods that are worth mentioning:
As I said, I'm using mods to make the game less tedious but not ruin the experience. I like the game, but I doubt I'd play it if I couldn't use mods. I don't mind mods that speed up the expereince (extended reach, for example) that lets me play more of the game in the time I have to play it.
I couldn't find one in the mod library.
After that, once you have robots, using the deconstruction planner (red blueprint), robots can instantly pick up everything.
For deconstruction by hand:
I actually expected to find a mod that adds a better axe (better than the steelaxe), but didn't find any. But these might help:
https://mods.factorio.com/mods/BAndrisHuN/epic_mining_speed_research
Increases the mining (and deconstructing) speed of your character
https://mods.factorio.com/mods/justarandomgeek/tiredhands
Crafting and mining speed starts very high, but decays with use.
or a simple command (only applies to the player, not robots):
A quarter (+25%) would be 0.25, half would be 0.5
I have two mods I'd like to use together but I'm guessing it's not possible.
1) Bottleneck (gives green, red, yellow lights according to how a machine is working)
2) Forget the name, but its the one that shows you what's in each machine.
Also, another quick question, when I start a game, the first thing that pops up is a message that says "I hope you used the Inserter Migragtion Mod....."
What is this for and do I need to worry about it?
Thanks again for your help!
AFAIK there are no known mods that don't work with Bottleneck.
This only applies to you if you used Bob's Logistics mod 0.13.4 or older in the same savegame and are updating to a new version, but I suspect you don't have to worry about it.