Factorio
luggage 2017년 1월 5일 오전 3시 47분
Mega Bases - How do you set up your refinery products?
I have one game with a mega-base where consists of a large train network which carries all the materials and products from one area or outpost to another. Each outpost is separated from others and only produces one item, and has multiple train stations for the different input ingredients as well as as an outpost station and coal / repair kits / visitor / etc stations.

This works fine for all products except that with the refinery in this game, I have loads of train stations as I'm carting out all the different products that can be built using the different forms of crude oil.

Now I am starting up another game with different resourcing options than the first one, and was thinking about splitting up the refinery area as well into separate outposts. The only problem is that (unless I use a mod), you cannot create just heavy crude at one outpost, but have to deal with the light and petroleum as well. So my options appear to be either boil them off via steam engines, which is a waste, or add a secondary facility nearby or in the same outpost with can refine the light and use the petroleum to create a different product.

Also made me wonder if anyone else had a bright idea to solve this issue, or something better?Just wondering how other do this with their megabases in the same style.
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Emmote 2017년 1월 5일 오전 5시 32분 
I would build the oil setup in one place because you pretty much only ever need Gas.

Use the repeatable 5:1:7 oil setup (5 refineries, 1 heavy->light, 7 light->gas).
Have a pump off the heavy oil output which supplies a lubricant factory if lubricant tank isn't full, otherwise, send it to cracking.
Something like this: http://i.imgur.com/blrk86Z.png

Then you're set.

If you want to also make solid fuel, I would make a dedicated oil site for that. Turn heavy into light and just use light and gas for the solid fuel.
Emmote 님이 마지막으로 수정; 2017년 1월 5일 오전 5시 38분
!?! (차단됨) 2017년 1월 5일 오전 5시 44분 
You can always just make a pipeline with underground pipe.
Hold the mouse button and move. Until we get universal barrels, that's the only way to transport processed oils.
Emmote 2017년 1월 5일 오전 5시 46분 
I wouldn't do that, pressure in pipes drops dramatically, and you'll get minimum throughput over huge distances.

If you want to pipe it elsewhere, you'll need a lot of pumps to keep the pressure up.
Warlord 2017년 1월 5일 오전 5시 46분 
Emmote님이 먼저 게시:
I would build the oil setup in one place because you pretty much only ever need Gas.

Use the repeatable 5:1:7 oil setup (5 refineries, 1 heavy->light, 7 light->gas).
Have a pump off the heavy oil output which supplies a lubricant factory if lubricant tank isn't full, otherwise, send it to cracking.
Something like this: http://i.imgur.com/blrk86Z.png

Then you're set.

If you want to also make solid fuel, I would make a dedicated oil site for that. Turn heavy into light and just use light and gas for the solid fuel.

Yeah, unless you want explosives or flamethrower fuel, you only ever need petroleum gas, which makes it easy to have a central processing facility. Make plastics and sulfer here (by bringing in coal) and ship those out to whatever outpost needs em. Plastics to adv. circuits and frames, sulfer to battery/processor production location.

Then you never need to deal with oil or it's byproducts anywhere but a central location. I usually build it sort of close to my central/original base where I have all the producing factory for the misc. stuff that don't need to be mass produced in a dedicated base, such as belts, power poles, robots, etc. Then I just have a pipe bring in some by-products to handle lubricant and the above-mentioned flame fuel and explosives, if I ever use them that run.
Lawlzer 2017년 1월 5일 오전 6시 33분 
You can also get the omnibarrels mod (lets you turn any type of oil into a barrel), VERY helpful, then you could have one hub that all the crude oil goes to, then refine it, then barrel that?
Acarin 2017년 1월 5일 오전 8시 11분 
Rail Tanker mod trumps Omnibarrel. Allows direct transportation of any fluid in a special tanker cargo wagon.
Emmote 2017년 1월 5일 오전 8시 35분 
Acarin님이 먼저 게시:
Rail Tanker mod trumps Omnibarrel. Allows direct transportation of any fluid in a special tanker cargo wagon.
Not even slightly.

The Rail Tanker wagons can only transport 2,500 fluid, the same as a Storage Tank, however, a normal Cargo Wagon full of barrels can transport 10,000 fluid. 4 times as much.

Also, a Rail Tanker can only be filled by 4 Small Pumps (120 fluid per second), which takes about 20 seconds to fully load. But with nearly full researched Inserter Stack Size bonus, a normal train loading system with 12 Stack Inserters can fully load a normal Cargo Wagon with barrels in less than 2 seconds.

So, using barrels compared with rail tankers, you can get at least 40x the throughput.

The only downside to using barrels is setting up the infrastructure to deal with them, but for 40x the throughput, that's a small price to pay.
Emmote 님이 마지막으로 수정; 2017년 1월 5일 오전 8시 56분
!?! (차단됨) 2017년 1월 5일 오전 10시 12분 
Emmote님이 먼저 게시:
Acarin님이 먼저 게시:
Rail Tanker mod trumps Omnibarrel. Allows direct transportation of any fluid in a special tanker cargo wagon.
Not even slightly.

The Rail Tanker wagons can only transport 2,500 fluid, the same as a Storage Tank, however, a normal Cargo Wagon full of barrels can transport 10,000 fluid. 4 times as much.

Also, a Rail Tanker can only be filled by 4 Small Pumps (120 fluid per second), which takes about 20 seconds to fully load. But with nearly full researched Inserter Stack Size bonus, a normal train loading system with 12 Stack Inserters can fully load a normal Cargo Wagon with barrels in less than 2 seconds.

So, using barrels compared with rail tankers, you can get at least 40x the throughput.

The only downside to using barrels is setting up the infrastructure to deal with them, but for 40x the throughput, that's a small price to pay.
Try barreling up anything that isn't crude oil, see how that goes.
Lawlzer 2017년 1월 5일 오전 10시 16분 
Emmote님이 먼저 게시:
Acarin님이 먼저 게시:
Rail Tanker mod trumps Omnibarrel. Allows direct transportation of any fluid in a special tanker cargo wagon.
Not even slightly.

The Rail Tanker wagons can only transport 2,500 fluid, the same as a Storage Tank, however, a normal Cargo Wagon full of barrels can transport 10,000 fluid. 4 times as much.

Also, a Rail Tanker can only be filled by 4 Small Pumps (120 fluid per second), which takes about 20 seconds to fully load. But with nearly full researched Inserter Stack Size bonus, a normal train loading system with 12 Stack Inserters can fully load a normal Cargo Wagon with barrels in less than 2 seconds.

So, using barrels compared with rail tankers, you can get at least 40x the throughput.

The only downside to using barrels is setting up the infrastructure to deal with them, but for 40x the throughput, that's a small price to pay.
Don't forget, omnibarrels is way better in base, AND with blueprints it takes less than a minute to set up oil outposts :P
Emmote 2017년 1월 5일 오전 10시 36분 
chris님이 먼저 게시:
Try barreling up anything that isn't crude oil, see how that goes.
You missed the point. The person I was quoting was comparing the Rail Tanker mod to the Omnibarrel mod (the mod that allows you to barrel all fluids).
Emmote 님이 마지막으로 수정; 2017년 1월 5일 오전 10시 43분
Lawlzer 2017년 1월 5일 오전 11시 38분 
Emmote님이 먼저 게시:
chris님이 먼저 게시:
Try barreling up anything that isn't crude oil, see how that goes.
You missed the point. The person I was quoting was comparing the Rail Tanker mod to the Omnibarrel mod (the mod that allows you to barrel all fluids).
Yeah, Rail Tanker mod is nice and simple, but in my opinion, I like omnibarrels since I love robots for oil due to simplicity (xD)
Nailfoot 2017년 1월 5일 오후 2시 14분 
I also use a bunch of trains to get the oil from further outposts. I have a huge spot set up that only produces gas. I have a seperate spot way across the entire base that produces belts and inserters, so it obviously needs lube.

I set those refineries to cracking tech 1 so I get more heavy oil. I convert the heavy to lube, and convert the gas and light to solid fuel. The setup I use will go through 12K iron a minute producing express belts, underground belts, and splitters. The lube easily keeps up with that, even though splitters need 8 lube each.
!?! (차단됨) 2017년 1월 5일 오후 3시 23분 
Emmote님이 먼저 게시:
chris님이 먼저 게시:
Try barreling up anything that isn't crude oil, see how that goes.
You missed the point. The person I was quoting was comparing the Rail Tanker mod to the Omnibarrel mod (the mod that allows you to barrel all fluids).
Oh yeah of course omnibarrels are a lot more versatile then since it's not limited to trains.
Nailfoot 2017년 1월 5일 오후 10시 11분 
I guess I missed the topic of this thread! Sorry.

I almost always "smelt in place" and have trains come get the finished product. This causes a bit more work as you have to break down the mining and furnaces every time you deplete a resource, but I find it better.

If you have a huge smelting area, you will always be expanding it (you need to plan for 1000 furnaces each for iron and copper, minimum) and there will likely be a backup of trains trying to deliver ore. You can get around the issue by having 5 or 6 stations each for iron and copper ore, depending on the number of trains delivering.

Then, you have to have an equally large area for trains to come and get those plates to deliever elsewhere.

Ultimately, its the same amount of space required either way, but smelting in place spreads that space requirement all over the place.
Nailfoot 님이 마지막으로 수정; 2017년 1월 5일 오후 10시 11분
luggage 2017년 1월 6일 오전 2시 29분 
Interesting. I hadn't heard of the omnibarrels mod. I have seen the tanker mod, but was trying to find a solution in vanilla if possible.
And yes, the ones that use just petroleum are fine, it's the ones that don't need it that I would have issues with. I guess I'll just have to have two large outposts close together and do a petroleum product in one, and the mix in the other.

Regarding smelting, Nailfoot, my setup for my previous game had very good throughput, it had input belts of ore leading to multiple rows of smelting furnaces which lead to the chests outside the pickup train station. The only issue came when there ended up a large inbalance of copper / iron ores which got put into storage chests and started clogging the system. I think this time I will send extra smelted products into a storage facility.
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