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번역 관련 문제 보고
Use the repeatable 5:1:7 oil setup (5 refineries, 1 heavy->light, 7 light->gas).
Have a pump off the heavy oil output which supplies a lubricant factory if lubricant tank isn't full, otherwise, send it to cracking.
Something like this: http://i.imgur.com/blrk86Z.png
Then you're set.
If you want to also make solid fuel, I would make a dedicated oil site for that. Turn heavy into light and just use light and gas for the solid fuel.
Hold the mouse button and move. Until we get universal barrels, that's the only way to transport processed oils.
If you want to pipe it elsewhere, you'll need a lot of pumps to keep the pressure up.
Yeah, unless you want explosives or flamethrower fuel, you only ever need petroleum gas, which makes it easy to have a central processing facility. Make plastics and sulfer here (by bringing in coal) and ship those out to whatever outpost needs em. Plastics to adv. circuits and frames, sulfer to battery/processor production location.
Then you never need to deal with oil or it's byproducts anywhere but a central location. I usually build it sort of close to my central/original base where I have all the producing factory for the misc. stuff that don't need to be mass produced in a dedicated base, such as belts, power poles, robots, etc. Then I just have a pipe bring in some by-products to handle lubricant and the above-mentioned flame fuel and explosives, if I ever use them that run.
The Rail Tanker wagons can only transport 2,500 fluid, the same as a Storage Tank, however, a normal Cargo Wagon full of barrels can transport 10,000 fluid. 4 times as much.
Also, a Rail Tanker can only be filled by 4 Small Pumps (120 fluid per second), which takes about 20 seconds to fully load. But with nearly full researched Inserter Stack Size bonus, a normal train loading system with 12 Stack Inserters can fully load a normal Cargo Wagon with barrels in less than 2 seconds.
So, using barrels compared with rail tankers, you can get at least 40x the throughput.
The only downside to using barrels is setting up the infrastructure to deal with them, but for 40x the throughput, that's a small price to pay.
I set those refineries to cracking tech 1 so I get more heavy oil. I convert the heavy to lube, and convert the gas and light to solid fuel. The setup I use will go through 12K iron a minute producing express belts, underground belts, and splitters. The lube easily keeps up with that, even though splitters need 8 lube each.
I almost always "smelt in place" and have trains come get the finished product. This causes a bit more work as you have to break down the mining and furnaces every time you deplete a resource, but I find it better.
If you have a huge smelting area, you will always be expanding it (you need to plan for 1000 furnaces each for iron and copper, minimum) and there will likely be a backup of trains trying to deliver ore. You can get around the issue by having 5 or 6 stations each for iron and copper ore, depending on the number of trains delivering.
Then, you have to have an equally large area for trains to come and get those plates to deliever elsewhere.
Ultimately, its the same amount of space required either way, but smelting in place spreads that space requirement all over the place.
And yes, the ones that use just petroleum are fine, it's the ones that don't need it that I would have issues with. I guess I'll just have to have two large outposts close together and do a petroleum product in one, and the mix in the other.
Regarding smelting, Nailfoot, my setup for my previous game had very good throughput, it had input belts of ore leading to multiple rows of smelting furnaces which lead to the chests outside the pickup train station. The only issue came when there ended up a large inbalance of copper / iron ores which got put into storage chests and started clogging the system. I think this time I will send extra smelted products into a storage facility.