Factorio
Rocket parts too expensive, imo!
I read it wrong, thinking I need 1x of each component. Realised later that you need 10x each. Just wow.
By the time you get there you probably feel so tired that making 1x is a headache, but making 10x?!

Please nerf this.
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กำลังแสดง 31-39 จาก 39 ความเห็น
โพสต์ดั้งเดิมโดย chris:
โพสต์ดั้งเดิมโดย KatherineOfSky:
why not get 20% more out of them if you can?
โพสต์ดั้งเดิมโดย KatherineOfSky:
Also, there was research done on the reddit... productivity + speed modules is MORE energy efficient, per unit produced, than using efficiency modules.... so win-win.
That is highly dubious since doubling your speed raises pollution and energy consumption by 140% with speed mods alone.
Their ability to compress your factory comes at a steep price.

Maxed efficiency (which is very cheap to obtain) quintuples the efficiency with no downside other than you need to build bigger.
On the flipside, you also can build bigger with no worries at all, doubling your speed by placing twice the buildings results in less than half the energy consumption and pollution and because you spread the buildings out, there will probably be no pollution at all.

Productivity mods are a different story tho, their ability to give you free stuff is unique and can't really be compared to energy efficiency.

4 Productivity modules in the rocket silo will make your rocket take 720 of each component instead of 1,000. This cuts your entire factory's consumption of every resource, including electricity, to 72% of what it would have been. That could be 50 MW or more saved energy!

Assemblers, chem plants, drills, and refineries only produce pollution when they're working, so making them only work 72 times instead of 100 will reduce your overall pollution, even though the rocket silo itself is polluting more -- even if your power is 100% solar and you don't care about power requirements, think of the biters... just think of the biters... won't someone PLEASE think of the biters???!!!
แก้ไขล่าสุดโดย The Chaotic Coder; 19 ม.ค. 2017 @ 8: 35pm
โพสต์ดั้งเดิมโดย chris:
โพสต์ดั้งเดิมโดย KatherineOfSky:
why not get 20% more out of them if you can?
Because I don't like my map to be one giant red blob and prefer the biters not to attack every 5 seconds.

Note that the strategy I am referring to is useful for POST END GAME. If you are still worried about biters, you are not at that stage yet. When, one day, you are interested in making amega-base, this information will come in useful.

(By mid-game, I don't care about biters... I put up 2-tile thick wall, 3-thick lasers, Roboports to repair it all, and I never have to think about it again.)


โพสต์ดั้งเดิมโดย chris:
โพสต์ดั้งเดิมโดย KatherineOfSky:
Also, there was research done on the reddit... productivity + speed modules is MORE energy efficient, per unit produced, than using efficiency modules.... so win-win.
That is highly dubious

Nope -- just search the reddit for the post. There are some very competent math people on the case!
โพสต์ดั้งเดิมโดย KatherineOfSky:
...By mid-game, I don't care about biters... I put up 2-tile thick wall, 3-thick lasers, Roboports to repair it all, and I never have to think about it again....!

I do the same thing, almost. I only tile my laser turrets two-thick. But that double thick wall is a necessity. When you see that a wall has been destroyed, you know you don't have to worry cause they still can't get in. When you see *TWO* walls destroyed, which doesn't happen very often, then you have to worry.

Also, you do have to think about the wall every so often, in two ways. One, you will need to keep a stock of material in the passive provider chests, and two, you will eventually be moving said wall!
แก้ไขล่าสุดโดย Nailfoot; 20 ม.ค. 2017 @ 1: 08am
won't someone PLEASE think of the biters???!!!
This is what happens when you have a moderately sized factory using productivity modules
http://steamcommunity.com/sharedfiles/filedetails/?id=762218893
for people that still not sure about productivity modules there some math: 1 rocket cost 101k iron ore and 85k copper ore but with productivity in every step you get 33k iron and 17k copper. that is very big difirence.
โพสต์ดั้งเดิมโดย Rokas:
for people that still not sure about productivity modules there some math: 1 rocket cost 101k iron ore and 85k copper ore but with productivity in every step you get 33k iron and 17k copper. that is very big difirence.
It's not about using productivity modules in rocket silos, we all agree on that
It's about piling efficiency modules in everything else :P
โพสต์ดั้งเดิมโดย Starfoth The Burgundy Silk Rug:
โพสต์ดั้งเดิมโดย Rokas:
for people that still not sure about productivity modules there some math: 1 rocket cost 101k iron ore and 85k copper ore but with productivity in every step you get 33k iron and 17k copper. that is very big difirence.
It's not about using productivity modules in rocket silos, we all agree on that
It's about piling efficiency modules in everything else :P
You didn;t read the post... he said using "productivity in EVERY step"... (If it was just in the rocket silo, it would have been 60k iron... but it's only 33k). The savings for copper are even greater.
โพสต์ดั้งเดิมโดย KatherineOfSky:
โพสต์ดั้งเดิมโดย Starfoth The Burgundy Silk Rug:
It's not about using productivity modules in rocket silos, we all agree on that
It's about piling efficiency modules in everything else :P
You didn;t read the post... he said using "productivity in EVERY step"... (If it was just in the rocket silo, it would have been 60k iron... but it's only 33k). The savings for copper are even greater.
Oh, in rocket parts production, yeah. Productivity everywhere is great.
โพสต์ดั้งเดิมโดย jchardin64:
I think it's a little strange that up until that point it's "things getting more and more complex", but as soon as you reach the end it suddenly becomes "just make a massive quantity of these 3 relatively simple things".

-Snip-

Basically, the recipe is a whole lot more complicated. It still costs a ton (I haven't added it up, but it's a lot) only instead of needing 1,000 x 3 components it's much smaller numbers of more complicated and expensive ones.

I liked the mod idea of not developing just a rocket, but a spacecraft capable of allowing you to leave the biter planet and conquer the galaxy proper.

Here's the very mod that does just that.

Space Extension Mod [mods.factorio.com]

Even though I personally see productivity modules as cheating by creating resources out of thin air; This may very well be the mod that balances that out with its intensive research requirement putting a severe strain on resources.

You may want to look into it.
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กำลังแสดง 31-39 จาก 39 ความเห็น
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วันที่โพสต์: 19 ม.ค. 2017 @ 6: 56am
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