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With 4 speed3 modules in a single L3 assembler, it can unbarrel fast enough to keep 9-10 HX supplied. .
You will need a decent barrelling plant to keep up with 32 cores: 200+ barrels / second, at full power output, which would require 5+ full blue belts of barrels [plus at least the same number again to return the empties].
I'm using bots to deliver water to the HX: 1 bot can transport 1000 water per trip [4x250], almost enough for 10 HX to work for 1 sec at max capacity.
http://steamcommunity.com/sharedfiles/filedetails/?id=952164778
http://steamcommunity.com/sharedfiles/filedetails/?id=952164408
A line of 16 HX, requires 1648 water per second at full power output [per core with full 3x neighbour bonus].
Here is part of mine, though my turbines are all inline with the cores:
http://steamcommunity.com/sharedfiles/filedetails/?id=952175285
I guess for true infinite blueprints you gotta have a barrels and bots (unless you will to spam pumps everywhere).
How much robots do you use for your 8 reactor setup btw.?
There are 200 bots in the barrelling depot, and 200 in the reactor array.
I have not stress-tested it yet at max output [will have to turn off my original 8-core to do so].
At half output [500~600MW] there are up to ~50 bots active in the reactor & up to ~100 burst-delivering in the barreling depot.
Note: Am up to robot speed inf L10 which makes a noticable difference in flight times.
Will likely adjust that number up/down later. Extra bots sitting idle is always better than not having enough bots available, right?
Here's a pic of my HX -> steam control tanks -> turbine racks, the turbines are too long to fit onscreen, so the BP view is of an 4-cores deep block:
http://steamcommunity.com/sharedfiles/filedetails/?id=952232433
http://steamcommunity.com/sharedfiles/filedetails/?id=952574631
Good to hear that it doesn't even take that many bots (i personally was guessing that i would need 1.5k bots for 32 reactors (30sec for both way trip) with speed bonus 4 and max cargo size)
However, there is one thing you definatly have to consider when using that type of water supply... - black starting that thing will be horror (audto disconnecting array of accumulators should work tho). a large of array of reactors will take some time to heat up while your machines will draw power for unloading water. Just a thing to keep in mind (personally would recommend a "manual restart required" situation, since IF (lmao typing this) you run out of power/fuel or anything, you would need to adjust your setup anyway - and having accumulator auto turn on the reactor grid again would in the worst case lead to no power in general.) I dunno how much your power draw is on the machines, but i can imagine, that on a large array of reactors it can easily go up to around 40-50MW
So the "missing" turbines are actually already included at each end. [It is scaled for 16 cores, so 32 would require a few additional turbines, but there is room to easily add a few at the edges of the design, if needed.]
I wanted the design to be completely in-line with the cores, which meant compacting 3 turbine rows inside a 5-wide strip. Not easy, but I think it turned out rather well.
The actual arrangement does not matter much: Once the steam exits the control / buffer tanks you can send it anywhere.
The central reactor core & barrelling depot are actually on a separate double-redundant chemical & solar power grid, to avoid that exact slow start / death-spiral situation you described. :3
The barreling depot uses a lot of power, compared to the reactor fuel / water bot feeds, due to many speed beacons & modules used there. It draws 40-60MW atm, should be around 120-150MW when fully operational [feeding 32 cores].
The turbine racks are only connected to the main power grid, not to the reactor fuel / water feeds or barrelling depot.
The reactor heat-up time is actually not too bad, I was expecting it to take much longer to reach full steam output. There are only 5 heat pipes between reactor & the first HX, so steam starts to be produced very quickly, then ramps up production to max as the heat spreads down the heat pipes.