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But planning and logistics? Hell yeah! I like seeing a well-layed plan turn into something complex, beautiful, and efficient. You can actually see the fruits of your labor automatically going about their business.
The game is like solving a long series of logistic puzzles, and then feeling smart when you see it all coming together.
That actually sounds insanely cool haha
i might give this a try sometime.
There's a demo you can try out! It's linked from one of the stickies in the forum.
Try out the demo -- it is basically the tutorial/campaign. It's nothing like the freedom of Freeplay, but it'll give you a little idea about the puzzle aspect of the game.
I watched a friends broadcast one time and he made it look grindy but i guess he just wasnt that good.
Thanks for all the replies guys!
However, unlike "City Builder" games that either require tons of Micromanagement or constantly fussing over resources/objectives/milestones/putting out proverbial fires ... Factorio is just so laid back. You can build and expand at your own pace. Sure things can be really complex at first; like figuring out an efficient Green Science Manufacturing layout, then feeling like an invalid when you get to Blue Science. Though that's part of the fun because the game doesn't directly punish you for having bad layouts; stuff still works and you are still progressing. It just won't be as good/fast as if you had an optimum layout.
Finally, thankfully,(depending on who you ask heh) theres action and urgency to break up the otherwise brain teaser/butcher nature of the game. This being the Aliens. They essentially operate as Zerg from StarCraft or "The Bugs" from Starship Troopers. They'll leave you alone for a great while until you have a big base, then they'll start attacking you in waves. They play a vital role, IMO, in that they bring action to the game. Sure you could spend another hour trying to find a better layout for your Science Packs or your Computer Circuits ... or you can build a Munitions Depot to churn out some RPGs, AP Ammo, Tank Shells and go on a Safari to burn down the world. It's basically whatever you want to do.
TLDR: I really enjoy Factorio's unique blending of a Logistics based "Puzzle" game and traditional RTS gameplay. I love all these aspects from various genres; Starting with nothing and feeling you are playing a Survival Game when you first start, once you have a basic Miner/Smelter setup you now begin playing a complex game of Tetris. Then, once you feel you have a good grasp on the solution to your current "Puzzle" some giant bugs begin gnawing at you; causing you to play a bit of StarCraft with them.
To go much further than the base game on how many things and steps I need (to keep things fresh for me), i use mods like bob's and angel's mods (also called misery simulator by those that don't enjoy that aspect).
The core of factorio is automating as much as you can, from mining to finished products, and figure out a way to do that semi-efficiently (by yourself or with help from guides and images of other people's works).
To distract you when you are bored (or pose a genuine threat early on depending on your settings), there are also enemies that grow as the game progresses, from fairly weak beasts to giant and tough things that either bite or spit acid.
All in all, it feels much like how modded minecraft does, but without all of that manual resource collection and as much automation for everything as possible, where you oversee things and develop it in the direction that fits your wants or needs.