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I have 60,000 solar panels, give or take, and about 55,000 accumulators. I also run 1700 steam engines full time. I do nothing fancy with the steam engines, I just let them run whenever they want to.
Works ok for me.
Power use priority is Solar panels > Steam engines > Accumulators. So during the night even if accumulators are full, it will use all that it can from steam engines first. Some might say that's not a good thing, and try to circuit it to become a backup power with lesser priority than accumulators. Because you waste fuel with it.
It's just simpler to remember that acculators can only give and take 300kW, anything over that will be wasted and anything under will not charge the capacitor as fast.
1. More accumulators will mean that the batteries won't fully charge by night. They won't empty out earlier either, because the power is divided among all the accumulators, and each will last slightly longer. In other words, they do not contribute to your base power system.
2. More solar panels. If your accumulators charge fully before night, then any excess solar will be wasted. Thrown away. The resources that went into making them was worthless (at the time)
Obviously we don't have perfect setups. Power demands will surge or decline, so you will always either waste excess power (not enough storage) or not have enough power (not enough panels). The ratio is the best way to minimize resource waste by having too much of one thing or the other.
Of course, it's personal choice. I use a ratio that is 4:3 solar:accumulators, because I like the look of the blueprint and it works well enough. Resources are cheap. It's not really worth worrying over it to much of a degree.
In the beginning just using solar at daylight is ok. Later (still medgame) you may place a fec accus more than needed, just for the case.
Obviously this means that you need more than one solar panel if you want to run a 60kW machine continously - if your solar panels can barely power your machines at noon when solar power is at its peak then you can't store any energy for nighttime.
Next, you can work out how many accumulators are needed to perfectly store the excess power during the day, which happens to be 0.84 x number of solar panels.
tl;dr: To find out how many solar panels you need you need to divide your factory's power usage by 42kW, then multiply that number by 0.84 to find out how many accumulators you need.
If you don't want to do the maths then keep pasting accumulator+solar blueprints using the 0.84 ratio until accumulator charge stops dropping below 20% at night.
That's wrong. If your accumulators are fully charged by the end of the day then you probably produce more power than you need, and the excess is simply lost (because you don't have accumulator capacity to store it). If you add more accumulators then they will fill up eventually and then sit around doing nothing. It's a waste of resources, but they don't do any harm.
I was still in my hypothetical situation where the person had a perfect, unchanging demand of power, and the exact power supplied by solar. I was trying (badly, I know) to explain how in this situation adding more accumulators won't help (or hurt) your actual power situation at night. Increasing the battery capacity will make it so the amount of excess power produced that COULD have filled the accumulators will now just barely not fill each of them by the end of the day.
I also check the power production, and click to 1 min or 10 mins and look at the spike up to max at the beginning of the day and how long it lasts for during the day when it has fully charged the accumulators and drops back down to normal levels. once that starts creeping towards the evening, it is time to add more blueprints.
And as said before, once your base starts getting large or into a mega base and you have 1,000s of lasers, you need extra accumulators as if you suddenly get a mass alien attack, the lasers will chew through a lot of power all of a sudden, and you need to allow for that to prevent brownouts.