Factorio

Factorio

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Expandable smelting
Best ideas for expandable smelting?
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Showing 1-11 of 11 comments
Jordan Apr 10, 2017 @ 11:53am 
You can try looking up good smelting ideas on YouTube or on the guides, but the best thing to do is to make a design that is modular/repeatable so that you can basically copy/paste the smelting over and over again. Also, you can try designing your smelting areas with the thought of replacing them all with electric furnaces in the future, or simply building some smelting early game and building a new setup for electric furnaces in the mid/late game.
Ragnaman Apr 10, 2017 @ 12:21pm 
Whatever design you do, think of throughput of belts;

Once you have a design that takes in a full express belt of ores and neatly populates a full express belt of plates (considering prod.modules), you know that this whole setup can be blueprinted. Then copy/paste it as you have more demand from your belt BUS.

Some use logistic bots, but that eats a lot of electricity.
Last edited by Ragnaman; Apr 10, 2017 @ 12:22pm
Nailfoot Apr 10, 2017 @ 12:49pm 
Coincendentally, I just worked on this fro someone else. Here are my ideas.

This is tileable:

http://steamcommunity.com/sharedfiles/filedetails/?id=902081858

And can become this:

http://steamcommunity.com/sharedfiles/filedetails/?id=902081883
AlexMBrennan Apr 10, 2017 @ 1:03pm 
This is tileable:
Why do you use long inserters, fast inserters and stack inserters? That just seems a bit inconsistent.
This really looks solid, but I modified it to my liking. Now every row has a supply belt, and there are no long inserters.

http://steamcommunity.com/sharedfiles/filedetails/?id=902705331
Nailfoot Apr 10, 2017 @ 1:28pm 
Originally posted by AlexMBrennan:
This is tileable:
Why do you use long inserters, fast inserters and stack inserters? That just seems a bit inconsistent.

The long inserters are plenty fast to handle this setup (as long as there is max research). As for mixing fasts and stacks, I think it was a situation that when I built the blueprint I didn't have enough of either so I just used what I had. I built that blueprint so long ago that I honestly cannot recall why I would have done it that way.

There is never a throughput issue so its not really a concern except aesthetically.
Nailfoot Apr 10, 2017 @ 1:31pm 
Originally posted by Cpl. Copperhead:
This really looks solid, but I modified it to my liking. Now every row has a supply belt, and there are no long inserters.

http://steamcommunity.com/sharedfiles/filedetails/?id=902705331

If you use underground belts through the center, you can fit in another row of beacons.
AlexMBrennan Apr 10, 2017 @ 1:31pm 
Since inserters only place outputs on one side of the belt you will have to work around that if you want to see any benefits from the extra input belt.
Last edited by AlexMBrennan; Apr 10, 2017 @ 2:23pm
Originally posted by AlexMBrennan:
Since inserters only place outputs on one side of the belt you will either have to work around that if you want to see any benefits from the extra input belt.
Damn, never thought of that. I'm guessing one input in the middle, two outputs merging in the end on the outside, with beacons and substations on previous positions.
Lothos Apr 10, 2017 @ 2:07pm 
try and use all underground belt for the output belt down the middle and the inserters can then fully compress the belt and you dont need to worry about sideloading.
whiter2501 Apr 10, 2017 @ 2:22pm 
In the guide section there is a build that has no long inserters in it, just look for builds and you will find it.
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Date Posted: Apr 10, 2017 @ 11:46am
Posts: 11