Factorio

Factorio

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Is there creative mode
i really want too not worry on grinding all day
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Showing 1-11 of 11 comments
impetus_maximus Apr 7, 2017 @ 10:28pm 
there is, but give the grind a try before using it. ;)
Ame Apr 7, 2017 @ 10:32pm 
I've never checked, but I don't think there is a creative mode per-se. However, I'm pretty sure you could cobble something together with console commands and/or mods. Check the wiki for console commands and the mod portal on Factorio.com for mods (I think I saw something like a spawn/void chest mod; that might work for you).

IMO, it seems like a waste to do that w/o playing through the game normally at least once, since the whole point of the game is to manage production and supply lines in order to produce what you need. Without that part of the game, Factorio would be only a hollow shell of a game. But, to each their own...
Fel Apr 7, 2017 @ 10:37pm 
Well, he does have 50 hours clocked, so I would think he did give it a try.

That said though, it depends on what you call "grind", because technically you could qualify most of the game with that.

You mine resources to make stuff, you use said stuff to expand and research, unlocking more stuff to make (most of them in fairly large quantities), and you repeat until you are bored/satisfied or reach the "end goal".

If you could define a bit more what you would want to cut out, it would be easier to understand what mods you might want.
impetus_maximus Apr 7, 2017 @ 10:41pm 
under custom scenario base/sandbox
IamNic Apr 7, 2017 @ 11:50pm 
Originally posted by impetus maximus:
under custom scenario base/sandbox
Correct!
Nailfoot Apr 8, 2017 @ 3:16am 
Originally posted by awesome7117:
i really want too not worry on grinding all day


I'm not sure what you WOULD do in this game if there was a pure creative mode. If there was a mode that gave you infinite amounts of all machines, assemblers, belts, etc, what would you actually DO?

You could spend awhile laying down track and setting up trains, but they would have no purpose, either.

Oh well, I guess options are a good thing.
AlexMBrennan Apr 8, 2017 @ 4:01am 
If there was a mode that gave you infinite amounts of all machines, assemblers, belts, etc, what would you actually DO?
Design Factories? Build stuff with combinators? The impressive part of building a self replicating factory is not how you obtained the initial materials but making the logic work.
Nailfoot Apr 8, 2017 @ 4:28am 
Originally posted by AlexMBrennan:
If there was a mode that gave you infinite amounts of all machines, assemblers, belts, etc, what would you actually DO?
Design Factories? Build stuff with combinators? The impressive part of building a self replicating factory is not how you obtained the initial materials but making the logic work.

Yeah, you're right. Even I fall prey to this as well, if I am honest. The whole purpose of making a huge base is to eliminate the need to wait for stuff to be built.
Harry Apr 8, 2017 @ 6:02am 
Sandbox mode is great for tinkering and when trying out new mods.
impetus_maximus Apr 8, 2017 @ 11:46am 
if you don't mind using mods, creative mode mod is wonderful for layout testing.
infinite suppy / and voids for chests, robo chests, belts, and pipes.
creative mode mod thread[forums.factorio.com]
creative mode mod portal[mods.factorio.com]
ningato Jan 6, 2019 @ 5:43pm 
press '`' (tilde) to enter the console. they type the following
/c game.player.cheat_mode=true
You will need to do it twice (confirmation) to enable cheat mode.
this causes all items to be instant crafting with no resources. This is useful when you just want to check if a new mega base design really is lower ups or not.
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Date Posted: Apr 7, 2017 @ 10:16pm
Posts: 11