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Took me 40 hours to finish with no robots and aliens turned on. Speed most the the game fighting aliens.
No robots? You are a better man than I! I'm totally robot addicted. Once I unlock robots, I disassemble my entire base and make it a robot base. In fact, I enjoy cheating and giving myself robots/roboports/logistics chests at the start of a game, and build the whole base without a single belt.
Fist you gotta liquify it with some sulfuric acid. Then you gotta filter it. (ceramic filters only need cleaned to be reused, coal filters don't take as much water but they do take coal.)
Finally you crystalize it.
You'll get a ton of sulfur waste water from the process, so if you extract the sulfur out of it in a hydro plant you'll have a net gain in sulfur.
As has been said: learn to search for stuff. Some of the chemical chains are, admittedly, complex enough you'll want to look up a flowchart.
You can use wood->wood fibers->something something->plastic instead of plastic from oil.
Except you get way too many geodes once you start using floatation cells. I was literally burning warehouses full of the stuff.
Also another piece of advice that angel told arumba: "You don't always need to use the latest available processing." If you switch completely over to floatation cells and beyond you will get too much of the secondary ores and too few of the primary ores. Honestly if I could redo it, I would exclusively try to use the sort directly into ore recipes instead of the sort into whatever recipes. I had way too much silver by the time I was launching rockets..
It makes sense, you get drastically less slag the more processed the ore is. So if instead of processing it further you turn the slag into what you want it probably works out (especially since processing slag yields more sulfuric acid than it uses).
At first I thought this couldn't possibly work, but sorting crushed yields 25% slag, so 25% of all your copper + iron + tin + lead = roughly whatever ore you need.
Its like setting up wood circuits, it just needs copper and wood. But you see the wood needs to be processed and then turned into boards, Oh and if you want this to be self sustaining you need to set up a biofarm processing algae into cellulose fiber and cellulose paste and that into processed wood. (or use bobs greenhouse, its a squidge easier)
This program reads your mods from your mod folder then allows you to create custom flowcharts for whatever you are currently building (some people seem to use it to plan out their entire basis first!). It's not completely obvious how to use it or at least wasnt for me and I still don't understand what the "Automatically complete flowchart" button does. I thought it would fill out all remaining recipes but for me it just deletes everything lol. *edit* Ignore me, just found out when you click that button it changes your view. Zoom out and it will have filled out everything from the nodes you added.
I used the below video which is in German (which I don't speak!) but it shows enough of the basics to use it:
https://www.youtube.com/watch?v=RQfBu9tBS9U
Note that Foreman needs .net 4 or higher plus Visual C++ 2012 x86 (not 64!) to run. I think Windows 10 has .net 4 or later but you may well need to install Visual C++ (I did anyway)
https://bitbucket.org/Nicksaurus/foreman
It really helps when you want to find out all of what you need, with all of the steps, and you can choose which one you want to be using.
It should really be a must-have for anyone playing with mods that add/change a lot, as well as the people still learning the base game.
https://mods.factorio.com/mods/MrDoomah/what-is-it-used-for
You can search for items and it will tell you what recipes need it, and what recipes make it.
For example, copper ore shown in the screen shots only tells about the copper bars as products that need it.
Both have their uses, but for more complex mods like bob or angel that have so many processing steps, What is it used for isn't necessarily all that great unless you actually mostly know what you wanted.