Factorio

Factorio

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Bobs mods + angels = products of deranged minds...
After finding a death world not very challenging (I probably shouldn't have used solar to get the full effect) I decided to do a modded run. I found a mod pack (3RA's pack) with all of Bobs mods which I've heard a lot about plus something called "Angels". These people are clearly deranged! The last tier of shotgun for instance needs 64k of most science packs and 32k alien!

As it's one big pack I don't really know what is coming from which pack. Two hours in and I haven't even managed to automate iron plate production lol. I have been doing a lot of reading through the research list etc though.

Loving it...
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Showing 46-60 of 66 comments
chemie Apr 5, 2017 @ 3:41pm 
I love Bob+angel except on thing. Plastic. Seems oil/gas run out too fast and you are forced to mass coal gasification for methanol for plastic. Yields need to be 5x for oil and gas and field not deplete as fast. But love it.
Took me 40 hours to finish with no robots and aliens turned on. Speed most the the game fighting aliens.
Name Lips Apr 5, 2017 @ 4:21pm 
Originally posted by chemie:
I love Bob+angel except on thing. Plastic. Seems oil/gas run out too fast and you are forced to mass coal gasification for methanol for plastic. Yields need to be 5x for oil and gas and field not deplete as fast. But love it.
Plastic is a pain. Make sure you're using the best, upgraded pumpjacks, it makes a big difference on the depleted oil/gas fields. It takes a long time to get enough depleated oil/gas fields to feel like you have a steady supply.

Took me 40 hours to finish with no robots and aliens turned on. Speed most the the game fighting aliens.
No robots? You are a better man than I! I'm totally robot addicted. Once I unlock robots, I disassemble my entire base and make it a robot base. In fact, I enjoy cheating and giving myself robots/roboports/logistics chests at the start of a game, and build the whole base without a single belt.
mmppolton Apr 5, 2017 @ 6:59pm 
Originally posted by Name Lips:
Originally posted by chemie:
I love Bob+angel except on thing. Plastic. Seems oil/gas run out too fast and you are forced to mass coal gasification for methanol for plastic. Yields need to be 5x for oil and gas and field not deplete as fast. But love it.
Plastic is a pain. Make sure you're using the best, upgraded pumpjacks, it makes a big difference on the depleted oil/gas fields. It takes a long time to get enough depleated oil/gas fields to feel like you have a steady supply.

Took me 40 hours to finish with no robots and aliens turned on. Speed most the the game fighting aliens.
No robots? You are a better man than I! I'm totally robot addicted. Once I unlock robots, I disassemble my entire base and make it a robot base. In fact, I enjoy cheating and giving myself robots/roboports/logistics chests at the start of a game, and build the whole base without a single belt.
Yep me tooo some time how to decide if I should just play with one of then sebrate to get to know it
fractalgem Apr 5, 2017 @ 9:16pm 
Originally posted by mmppolton:
how to process slag

Fist you gotta liquify it with some sulfuric acid. Then you gotta filter it. (ceramic filters only need cleaned to be reused, coal filters don't take as much water but they do take coal.)

Finally you crystalize it.

You'll get a ton of sulfur waste water from the process, so if you extract the sulfur out of it in a hydro plant you'll have a net gain in sulfur.

As has been said: learn to search for stuff. Some of the chemical chains are, admittedly, complex enough you'll want to look up a flowchart.

Originally posted by chemie:
I love Bob+angel except on thing. Plastic. Seems oil/gas run out too fast and you are forced to mass coal gasification for methanol for plastic. Yields need to be 5x for oil and gas and field not deplete as fast. But love it.
Took me 40 hours to finish with no robots and aliens turned on. Speed most the the game fighting aliens.
You can use wood->wood fibers->something something->plastic instead of plastic from oil.
Name Lips Apr 5, 2017 @ 9:29pm 
Originally posted by fractalgem:
You can use wood->wood fibers->something something->plastic instead of plastic from oil.
I don't think I have that mod. I'm only seeing three recipes for plastic, all of which use Petrochem liquids and gasses. And I'm not seeing wood fibers anywhere.
obstructor Apr 5, 2017 @ 10:50pm 
Originally posted by Name Lips:
This is also true of geodes. You can process the ones you have into any colors you're missing, so you don't need to actually find and harvest every type of mineral.

Except you get way too many geodes once you start using floatation cells. I was literally burning warehouses full of the stuff.

Also another piece of advice that angel told arumba: "You don't always need to use the latest available processing." If you switch completely over to floatation cells and beyond you will get too much of the secondary ores and too few of the primary ores. Honestly if I could redo it, I would exclusively try to use the sort directly into ore recipes instead of the sort into whatever recipes. I had way too much silver by the time I was launching rockets..
Last edited by obstructor; Apr 5, 2017 @ 10:52pm
Name Lips Apr 5, 2017 @ 10:54pm 
I rarely use floatation cells. I mean, I need to in order to get SOME geodes, but I just use slag processing to get my higher-end ore.
obstructor Apr 5, 2017 @ 11:26pm 
Originally posted by Name Lips:
I rarely use floatation cells. I mean, I need to in order to get SOME geodes, but I just use slag processing to get my higher-end ore.

It makes sense, you get drastically less slag the more processed the ore is. So if instead of processing it further you turn the slag into what you want it probably works out (especially since processing slag yields more sulfuric acid than it uses).

At first I thought this couldn't possibly work, but sorting crushed yields 25% slag, so 25% of all your copper + iron + tin + lead = roughly whatever ore you need.
Badacid.Velox Apr 6, 2017 @ 11:39am 
The thing that's making me laugh about bob's mods is saying to yourself "right i'll just start up some *insert basic-ish item here*, that should be simple enough" then looking through the massive list of subcomponents, mentally sighing and wondering where the hell you're going to fit all that... :steamfacepalm::steamhappy:
Last edited by Badacid.Velox; Apr 6, 2017 @ 11:39am
obstructor Apr 6, 2017 @ 7:06pm 
Originally posted by Badacid.Velox:
The thing that's making me laugh about bob's mods is saying to yourself "right i'll just start up some *insert basic-ish item here*, that should be simple enough" then looking through the massive list of subcomponents, mentally sighing and wondering where the hell you're going to fit all that... :steamfacepalm::steamhappy:


Its like setting up wood circuits, it just needs copper and wood. But you see the wood needs to be processed and then turned into boards, Oh and if you want this to be self sustaining you need to set up a biofarm processing algae into cellulose fiber and cellulose paste and that into processed wood. (or use bobs greenhouse, its a squidge easier)
Dr. Strangelove Apr 7, 2017 @ 2:33am 
I'm playing both and it's fun, but it really takes time to memorize all those recipes.
Badacid.Velox Apr 7, 2017 @ 10:38am 
I just discovered the "Foreman" program last night which you install alongside Factorio. Makes understanding the recipes a hell of a lot easier - at least if your old like me & have to check into the build list every 2 minutes then go through the whole recipe flow again to remember what it actually was I was supposed to be making...

This program reads your mods from your mod folder then allows you to create custom flowcharts for whatever you are currently building (some people seem to use it to plan out their entire basis first!). It's not completely obvious how to use it or at least wasnt for me and I still don't understand what the "Automatically complete flowchart" button does. I thought it would fill out all remaining recipes but for me it just deletes everything lol. *edit* Ignore me, just found out when you click that button it changes your view. Zoom out and it will have filled out everything from the nodes you added.

I used the below video which is in German (which I don't speak!) but it shows enough of the basics to use it:

https://www.youtube.com/watch?v=RQfBu9tBS9U

Note that Foreman needs .net 4 or higher plus Visual C++ 2012 x86 (not 64!) to run. I think Windows 10 has .net 4 or later but you may well need to install Visual C++ (I did anyway)

https://bitbucket.org/Nicksaurus/foreman

Last edited by Badacid.Velox; Apr 7, 2017 @ 10:42am
Fel Apr 7, 2017 @ 10:59am 
Foreman went such a long way, it used to be so ropey when I was still playing actively (but it was already kind of a must-have).

It really helps when you want to find out all of what you need, with all of the steps, and you can choose which one you want to be using.

It should really be a must-have for anyone playing with mods that add/change a lot, as well as the people still learning the base game.
Name Lips Apr 7, 2017 @ 8:47pm 
You can also get What's it Used For?

https://mods.factorio.com/mods/MrDoomah/what-is-it-used-for

You can search for items and it will tell you what recipes need it, and what recipes make it.
Fel Apr 7, 2017 @ 9:32pm 
While that mod is not bad, it doesn't tell you the steps needed, quantities, not to mention it only tells you the direct "previous" and "next".

For example, copper ore shown in the screen shots only tells about the copper bars as products that need it.

Both have their uses, but for more complex mods like bob or angel that have so many processing steps, What is it used for isn't necessarily all that great unless you actually mostly know what you wanted.
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Date Posted: Apr 2, 2017 @ 11:52am
Posts: 66