Factorio

Factorio

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Dingbat Apr 2, 2017 @ 8:53am
Refraining from Pipes Connecting to Each Other?
Is there a way to have above-ground pipes not connect with other pipes that are a tile away? Talking about the issue of mixing different oil resources. Right now, the only solution is building underground pipes, but I feel like it shouldn't really be.
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Showing 1-14 of 14 comments
IamNic Apr 2, 2017 @ 8:54am 
Originally posted by Dingbat:
Right now, the only solution is building underground pipes, but I feel like it shouldn't really be.

It is the only solution.
Last edited by IamNic; Apr 2, 2017 @ 8:54am
Dingbat Apr 2, 2017 @ 8:56am 
Ok, thank you for the quick response. I guess this topic doubles as a suggestion thread.
Last edited by Dingbat; Apr 2, 2017 @ 8:56am
In vanilla, yes: Undeground pipes are the only way.

If you aren't averse to using mods, there's Flow Control[mods.factorio.com] which adds straight, elbow and T-junction pipes which only connect on 2 (or 3 for the T pipe) sides.
Filter62 Apr 2, 2017 @ 11:25am 
Originally posted by lightningdragon10065:
In vanilla, yes: Undeground pipes are the only way.

If you aren't averse to using mods, there's Flow Control[mods.factorio.com] which adds straight, elbow and T-junction pipes which only connect on 2 (or 3 for the T pipe) sides.
Well this mod, supposed to be in-game) Someone must tell dev about it. It's much easier pipes than vanilla.
Last edited by Filter62; Apr 2, 2017 @ 11:25am
AlexMBrennan Apr 2, 2017 @ 11:27am 
Well this mod, supposed to be in-game) Someone must tell dev about it. It's much easier pipes than vanilla.
Well, now you have to craft the different types of pipe , and you get to enjoy rotating them a lot so if it's all the same to you I'd rather pay a bit more iron to avoid the hassle.
Last edited by AlexMBrennan; Apr 2, 2017 @ 11:28am
Nailfoot Apr 2, 2017 @ 3:27pm 
Originally posted by AlexMBrennan:
Well this mod, supposed to be in-game) Someone must tell dev about it. It's much easier pipes than vanilla.
Well, now you have to craft the different types of pipe , and you get to enjoy rotating them a lot so if it's all the same to you I'd rather pay a bit more iron to avoid the hassle.

Its not the iron, its the way your oil production area is layed out. If you are careful, you can easily do it with the vanilla pipes.

However, if the vanilla game had a few more pipe options, then the pipe system would be more intuitive for newer players, imho.
Last edited by Nailfoot; Apr 2, 2017 @ 3:28pm
AlexMBrennan Apr 3, 2017 @ 3:40am 
Its not the iron, its the way your oil production area is layed out. If you are careful, you can easily do it with the vanilla pipes.
You need to space pipes out more to avoid sections of pipe touching, which requires more pipe, which is why I said that it "costs more iron".

However, if the vanilla game had a few more pipe options, then the pipe system would be more intuitive for newer players, imho.
I don't think it's unintuitive to build pipes that don't touch.
whiter2501 Apr 3, 2017 @ 4:31am 
No, but it is a royal pain the butt spacing everything out without having anything going thru the pipes so you aren't wasting anything, then double checking everything, then checking again after you supply fluids to said pipes.

And it gets even more of a pain when you add in mods that add more fluids in the mix. Now if they made it so unsupplied pipes glow slightly to help with setting up the pipes that would be terrific.
i think it would be great ideas to dye pipes to prevent them conecting , gregtech and other "minecraft" mods add few ways or atleast some way to able to make things not connect , especialy more efficient space means things can get packed better , its usualy revolves about "painting" pipes who makes them only conect to painted pipe
whiter2501 Apr 3, 2017 @ 6:50am 
That would be awesome if they can put that in the game or a modder could do that. Really wish I had time and energy to learn coding again so that I could do that myself but life gets in the way of that I am afraid.
johntarmac Apr 3, 2017 @ 7:02am 
Since this has been brought up before I think the devs might consider it to be like longer underground belts or right angle inserters and would detract from the thinking part of the game.

impetus_maximus Apr 3, 2017 @ 7:02am 
i run into this problem all the time when trying to improve someones layout. drives me crazy. especially how chem plant fluid imputs are fixed. trying to get water somewhere only to find it connecting to another pipe.

[edit]
Originally posted by johntarmac:
Since this has been brought up before I think the devs might consider it to be like longer underground belts or right angle inserters and would detract from the thinking part of the game.

i've thought that. the inserters i can see. but this crosses over into frustration for me. lol
Last edited by impetus_maximus; Apr 3, 2017 @ 7:04am
Originally posted by johntarmac:
Since this has been brought up before I think the devs might consider it to be like longer underground belts or right angle inserters and would detract from the thinking part of the game.

lots mods already add longer types underground pipes , 30 or 50 but yeah they should , mostly becouse mods hard balance it , 30 and 50 pipes cost linery how normal should , just more often then not you will never use "all the leanght" i think its fair
Name Lips Apr 3, 2017 @ 8:00pm 
Straight pipes not connecting with each other would be too easy. Even now it's not hard so long as you keep your fluid area organized.
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Date Posted: Apr 2, 2017 @ 8:53am
Posts: 14